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 #470 Leafeon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Leafeon
Japan: Leafia
リーフィア
French: Phyllali
German: Folipurba
Korean: 리피아
National: #470
Central Kalos: #---
Coastal Kalos: #083
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Verdant Pokémon 3'03"
1m
56.2lbs
25.5kg
458,960
Abilities: Leaf Guard - Chlorophyll (Hidden Ability)
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Hidden Ability (Available):
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
35 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Eevee
Y Evolve Eevee
Omega Ruby Evolve Eevee
Alpha Sapphire Evolve Eevee
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tail Whip  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
Helping Hand  
Quite an appealing move.
5 Sand Attack  
Makes audience expect little of other contestants.
9 Razor Leaf  
Quite an appealing move.
13 Quick Attack  
Causes the user to move earlier on the next turn.
17 Grass Whistle  
Prevents the user from being startled one time this turn.
20 Magical Leaf  
Works great if the user goes first this turn.
25 Giga Drain
Badly startles the last Pokémon to act before the user.
29 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Synthesis  
Effectiveness varies depending on when it is used.
37 Sunny Day  
Works better the more the crowd is excited.
41 Last Resort  
Works well if the user is pumped up.
45 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Covet   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Detect   Details
Prevents the user from being startled until the turn ends.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Natural Gift   Details
Works better the more the crowd is excited.
Stored Power   Details
Works well if the user is pumped up.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wish   Details
Excites the audience a lot if used last.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Special Moves
Attack NameTypeAppealJam
Celebrate  
Excites the audience in any kind of contest.Pokémon Center Birthday Event

Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Growl  
Lv. 1
Works great if the user goes last this turn.
Baby-doll Eyes  
Lv. 9
Causes the user to move earlier on the next turn.
Swift  
Lv. 10
Works great if the user goes first this turn.
Bite
Lv. 17
Badly startles the last Pokémon to act before the user.
Refresh  
Lv. 20
Prevents the user from being startled one time this turn.
Covet  
Lv. 23
Affected by how well the previous Pokémon's move went.
Take Down  
Lv. 25
A very appealing move, but after using this move, the user is more easily startled.
Charm
Lv. 29
Badly startles Pokémon that the audience has high expectations of.
Baton Pass  
Lv. 33
Works well if the user is pumped up.
Double-edge  
Lv. 37
A very appealing move, but after using this move, the user is more easily startled.
Trump Card  
Lv. 45
Works better the later it is used in a turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 65 110 130 60 65 95
Max Stats
Hindering Nature
Lv. 50 125 - 172 103 - 145 121 - 163 58 - 100 63 - 105 90 - 132
Lv. 100 240 - 334 202 - 287 238 - 323 112 - 197 121 - 206 175 - 260
Max Stats
Neutral Nature
Lv. 50 125 - 172 115 - 162 135 - 182 65 - 112 70 - 117 100 - 147
Lv. 100 240 - 334 225 - 319 265 - 359 125 - 219 135 - 229 195 - 289
Max Stats
Beneficial Nature
Lv. 50 125 - 172 126 - 178 148 - 200 71 - 123 77 - 128 110 - 161
Lv. 100 240 - 334 247 - 350 291 - 394 137 - 240 148 - 251 214 - 317

<--- #469
Yanmega
#471
Glaceon
--->

 
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