Serebii.net Header
 #476 Probopass
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Probopass
Japan: Dainoosu
ダイノーズ
French: Tarinorme
German: Voluminas
Korean: 대코파스
National: #476
Central Kalos: #---
Coastal Kalos: #094
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Compass Pokémon 4'07"
1.4m
749.6lbs
340kg
605,120
Abilities: Sturdy - Magnet Pull - Sand Force (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Hidden Ability (Available):
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Evolve Nosepass
Y Evolve Nosepass
Omega Ruby Evolve Nosepass
Alpha Sapphire Evolve Nosepass
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Magnet Rise  
Makes the remaining Pokémon nervous.
Gravity  
Makes the remaining Pokémon nervous.
Tackle  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Block  
Makes the remaining Pokémon nervous.
Magnet Bomb  
Works great if the user goes first this turn.
4 Iron Defense  
Prevents the user from being startled until the turn ends.
8 Block  
Makes the remaining Pokémon nervous.
11 Magnet Bomb  
Works great if the user goes first this turn.
15 Thunder Wave
Startles all of the Pokémon to act before the user.
18 Rock Blast  
Effectiveness varies depending on when it is used.
22 Rest  
Prevents the user from being startled until the turn ends.
25 Spark  
Quite an appealing move.
29 Rock Slide
Startles all of the Pokémon to act before the user.
32 Power Gem  
Quite an appealing move.
36 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
39 Discharge
Badly startles the last Pokémon to act before the user.
43 Earth Power  
Quite an appealing move.
46 Stone Edge  
Affected by how well the previous Pokémon's move went.
50 Lock-On  
Causes the user to move earlier on the next turn.
50 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Magnet Rise  
Makes the remaining Pokémon nervous.
Gravity  
Makes the remaining Pokémon nervous.
Wide Guard  
Prevents the user from being startled until the turn ends.
Tackle  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Block  
Makes the remaining Pokémon nervous.
Magnet Bomb  
Works great if the user goes first this turn.
4 Iron Defense  
Prevents the user from being startled until the turn ends.
7 Block  
Makes the remaining Pokémon nervous.
10 Magnet Bomb  
Works great if the user goes first this turn.
13 Thunder Wave
Startles all of the Pokémon to act before the user.
16 Rest  
Prevents the user from being startled until the turn ends.
19 Spark  
Quite an appealing move.
22 Rock Slide
Startles all of the Pokémon to act before the user.
25 Power Gem  
Quite an appealing move.
28 Rock Blast  
Effectiveness varies depending on when it is used.
31 Discharge
Badly startles the last Pokémon to act before the user.
34 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
37 Earth Power  
Quite an appealing move.
40 Stone Edge  
Affected by how well the previous Pokémon's move went.
43 Lock-On  
Causes the user to move earlier on the next turn.
43 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Block   Details
Makes the remaining Pokémon nervous.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Endure   Details
Causes the user to move later on the next turn.
Magnitude   Details
Works better the more the crowd is excited.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Gravity  
Makes the remaining Pokémon nervous.
Ice Punch  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Harden  
Lv. 4
Prevents the user from being startled one time this turn.
Rock Throw  
Lv. 10
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 60 55 145 75 150 40
Max Stats
Hindering Nature
Lv. 50 120 - 167 54 - 96 135 - 177 72 - 114 139 - 181 40 - 82
Lv. 100 230 - 324 103 - 188 265 - 350 139 - 224 274 - 359 76 - 161
Max Stats
Neutral Nature
Lv. 50 120 - 167 60 - 107 150 - 197 80 - 127 155 - 202 45 - 92
Lv. 100 230 - 324 115 - 209 295 - 389 155 - 249 305 - 399 85 - 179
Max Stats
Beneficial Nature
Lv. 50 120 - 167 66 - 117 165 - 216 88 - 139 170 - 222 49 - 101
Lv. 100 230 - 324 126 - 229 324 - 427 170 - 273 335 - 438 93 - 196

<--- #475
Gallade
#477
Dusknoir
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019