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 #478 Froslass
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Froslass
Japan: Yukimenoko
ユキメノコ
French: Momartik
German: Frosdedje
Korean: 눈여아
National: #478
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Snow Land Pokémon 4'03"
1.3m
58.6lbs
26.6kg
755,120
Abilities: Snow Cloak - Cursed Body (Hidden Ability)
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability (Available):
Cursed Body: When a move makes contact with the Pokémon, that move has a 30% chance of getting disabled
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Mineral
Evolutionary Chain
Locations
X Evolve Snorunt
Y Evolve Snorunt
Omega Ruby Evolve Snorunt
Alpha Sapphire Evolve Snorunt
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Powder Snow  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Astonish
Badly startles the last Pokémon to act before the user.
4 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Astonish
Badly startles the last Pokémon to act before the user.
13 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
19 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
22 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
31 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
37 Ice Shard  
Causes the user to move earlier on the next turn.
40 Hail
Badly startles all Pokémon that successfully showed their appeal.
51 Blizzard
Badly startles the last Pokémon to act before the user.
59 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Powder Snow  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Ice Shard  
Causes the user to move earlier on the next turn.
5 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Ice Shard  
Causes the user to move earlier on the next turn.
14 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
19 Astonish
Badly startles the last Pokémon to act before the user.
23 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
28 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
37 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
41 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
42 Shadow Ball  
Quite an appealing move.
48 Blizzard
Badly startles the last Pokémon to act before the user.
54 Hail
Badly startles all Pokémon that successfully showed their appeal.
61 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Bide   Details
Causes the user to move later on the next turn.
Block   Details
Makes the remaining Pokémon nervous.
Disable   Details
Makes the remaining Pokémon nervous.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Hex Details
Badly startles Pokémon that used a move of the same type.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Spikes   Details
Makes the remaining Pokémon nervous.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Weather Ball   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Bite
Lv. 19
Badly startles the last Pokémon to act before the user.
Ice Fang  
Lv. 23
Quite an appealing move.
Headbutt  
Lv. 28
Quite an appealing move.
Protect  
Lv. 32
Prevents the user from being startled one time this turn.
Frost Breath  
Lv. 37
Makes the audience quickly grow bored when an appeal move has little effect.
Crunch
Lv. 41
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 70 80 70 80 70 110
Max Stats
Hindering Nature
Lv. 50 130 - 177 76 - 118 67 - 109 76 - 118 67 - 109 103 - 145
Lv. 100 250 - 344 148 - 233 130 - 215 148 - 233 130 - 215 202 - 287
Max Stats
Neutral Nature
Lv. 50 130 - 177 85 - 132 75 - 122 85 - 132 75 - 122 115 - 162
Lv. 100 250 - 344 165 - 259 145 - 239 165 - 259 145 - 239 225 - 319
Max Stats
Beneficial Nature
Lv. 50 130 - 177 93 - 145 82 - 134 93 - 145 82 - 134 126 - 178
Lv. 100 250 - 344 181 - 284 159 - 262 181 - 284 159 - 262 247 - 350

<--- #477
Dusknoir
#479
Rotom
--->

 
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