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 #487 Giratina
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Altered Forme Origin Forme
Giratina
Japan: Giratina
ギラティナ
French: Giratina
German: Giratina
Korean: 기라티나
National: #487
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Giratina is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Renegade Pokémon 14'09"
4.5m
1653.4lbs
750kg
330,720
Abilities: Pressure - Telepathy (Hidden) (Altered Forme) - Levitate (Origin Forme)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability: (Available)
Telepathy: Prevents damage from team-mates during Double and Triple battles
Origin Forme Ability:
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Giratina cannot breed
Evolutionary Chain
Alternate Forms
Altered FormeOrigin Forme
No Item
Griseous Orb
Giratina's form is dependant upon its hold item
Locations
X Transfer required
Y Transfer required
Omega Ruby Soaring in the SkyDetails
Alpha Sapphire Soaring in the SkyDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Dragon Breath
Badly startles the last Pokémon to act before the user.
Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
6 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
15 Slash  
Quite an appealing move.
19 Shadow Sneak  
Causes the user to move earlier on the next turn.
24 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
28 Dragon Claw  
Quite an appealing move.
33 Earth Power  
Quite an appealing move.
37 Aura Sphere  
Works great if the user goes first this turn.
42 Shadow Claw  
Quite an appealing move.
46 Shadow Force  
Prevents the user from being startled until the turn ends.
50 Hex
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJamForm
Aqua Tail  
Quite an appealing move.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Gravity  
Makes the remaining Pokémon nervous.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Magic Coat  
Works great if the user goes last this turn.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 150 100 120 100 120 90
Max Stats
Hindering Nature
Lv. 50 210 - 257 94 - 136 112 - 154 94 - 136 112 - 154 85 - 127
Lv. 100 410 - 504 184 - 269 220 - 305 184 - 269 220 - 305 166 - 251
Max Stats
Neutral Nature
Lv. 50 210 - 257 105 - 152 125 - 172 105 - 152 125 - 172 95 - 142
Lv. 100 410 - 504 205 - 299 245 - 339 205 - 299 245 - 339 185 - 279
Max Stats
Beneficial Nature
Lv. 50 210 - 257 115 - 167 137 - 189 115 - 167 137 - 189 104 - 156
Lv. 100 410 - 504 225 - 328 269 - 372 225 - 328 269 - 372 203 - 306
Stats - Origin Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 150 120 100 120 100 90
Max Stats
Hindering Nature
Lv. 50 210 - 257 112 - 154 94 - 136 112 - 154 94 - 136 85 - 127
Lv. 100 410 - 504 220 - 305 184 - 269 220 - 305 184 - 269 166 - 251
Max Stats
Neutral Nature
Lv. 50 210 - 257 125 - 172 105 - 152 125 - 172 105 - 152 95 - 142
Lv. 100 410 - 504 245 - 339 205 - 299 245 - 339 205 - 299 185 - 279
Max Stats
Beneficial Nature
Lv. 50 210 - 257 137 - 189 115 - 167 137 - 189 115 - 167 104 - 156
Lv. 100 410 - 504 269 - 372 225 - 328 269 - 372 225 - 328 203 - 306

<--- #486
Regigigas
#488
Cresselia
--->

 
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