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 #491 Darkrai
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Darkrai
Japan: Darkrai
ダークライ
French: Darkrai
German: Darkrai
Korean: 다크라이
National: #491
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Darkrai is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Pitch-Black Pokémon 4'11"
1.5m
111.3lbs
50.5kg
330,720
Abilities: Bad Dreams
Bad Dreams: Reduces a sleeping foe’s HP.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 1 Speed Point(s)
2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Darkrai cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Disable  
Makes the remaining Pokémon nervous.
11 Quick Attack  
Causes the user to move earlier on the next turn.
20 Hypnosis
Startles all of the Pokémon to act before the user.
29 Feint Attack  
Works great if the user goes first this turn.
38 Nightmare
Startles all of the Pokémon to act before the user.
47 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
57 Haze  
Makes audience expect little of other contestants.
66 Dark Void  
Makes the remaining Pokémon nervous.
75 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
84 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
93 Dark Pulse  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Special Moves
Attack NameTypeAppealJam
Phantom Force  
Prevents the user from being startled until the turn ends.Pokémon Movie 2014/GAME UK Distribution

Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 70 90 90 135 90 125
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 85 - 127 126 - 168 85 - 127 117 - 159
Lv. 100 250 - 344 166 - 251 166 - 251 247 - 332 166 - 251 229 - 314
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 95 - 142 140 - 187 95 - 142 130 - 177
Lv. 100 250 - 344 185 - 279 185 - 279 275 - 369 185 - 279 255 - 349
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 104 - 156 154 - 205 104 - 156 143 - 194
Lv. 100 250 - 344 203 - 306 203 - 306 302 - 405 203 - 306 280 - 383

<--- #490
Manaphy
#492
Shaymin
--->

 
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