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 #502 Dewott
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dewott
Japan: Futachimaru
フタチマル
French: Mateloutre
German: Zwottronin
Korean: 쌍검자비
National: #502
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Discipline Pokémon 2'07"
0.8m
54.0lbs
24.5kg
455,120
Abilities: Torrent - Shell Armor (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available):
Shell Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Oshawott
Alpha Sapphire Evolve Oshawott
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
Water Sport  
Excites the audience in any kind of contest.
5 Tail Whip  
Works great if the user goes last this turn.
7 Water Gun  
Quite an appealing move.
11 Water Sport  
Excites the audience in any kind of contest.
13 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
17 Razor Shell  
An appealing move that can be used repeatedly without boring the audience.
20 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
25 Water Pulse  
Makes audience expect little of other contestants.
28 Revenge  
Works great if the user goes last this turn.
33 Aqua Jet  
Causes the user to move earlier on the next turn.
36 Encore  
Makes the remaining Pokémon nervous.
41 Aqua Tail  
Quite an appealing move.
44 Retaliate  
Affected by how well the previous Pokémon's move went.
49 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
52 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Air Slash Details
Badly startles the last Pokémon to act before the user.
Assurance   Details
Works better the later it is used in a turn.
Brine   Details
Affected by how well the previous Pokémon's move went.
Copycat   Details
Affected by how well the previous Pokémon's move went.
Detect   Details
Prevents the user from being startled until the turn ends.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Screech   Details
Makes audience expect little of other contestants.
Trump Card   Details
Works better the later it is used in a turn.

Move Tutor Attacks
Attack NameTypeAppealJam
Water Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Covet  
Affected by how well the previous Pokémon's move went.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Water Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 413 75 75 60 83 60 60
Max Stats
Hindering Nature
Lv. 50 135 - 182 72 - 114 58 - 100 79 - 121 58 - 100 58 - 100
Lv. 100 260 - 354 139 - 224 112 - 197 153 - 238 112 - 197 112 - 197
Max Stats
Neutral Nature
Lv. 50 135 - 182 80 - 127 65 - 112 88 - 135 65 - 112 65 - 112
Lv. 100 260 - 354 155 - 249 125 - 219 171 - 265 125 - 219 125 - 219
Max Stats
Beneficial Nature
Lv. 50 135 - 182 88 - 139 71 - 123 96 - 148 71 - 123 71 - 123
Lv. 100 260 - 354 170 - 273 137 - 240 188 - 291 137 - 240 137 - 240

<--- #501
Oshawott
#503
Samurott
--->

 
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