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 #511 Pansage
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Pansage
Japan: Yanappu
ヤナップ
French: Feuillajou
German: Vegimak
Korean: 야나프
National: #511
Central Kalos: #029
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Grass Monkey Pokémon 2'00"
0.6m
23.1lbs
10.5kg
1905,120
Abilities: Gluttony - Overgrow (Hidden Ability)
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Hidden Ability (Available):
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Santalune Forest
Friend Safari
Details
Y Santalune Forest
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Play Nice  
Works better the more the crowd is excited.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
7 Lick
Startles the last Pokémon to act before the user.
10 Vine Whip  
Quite an appealing move.
13 Fury Swipes  
Effectiveness varies depending on when it is used.
16 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
19 Bite
Badly startles the last Pokémon to act before the user.
22 Seed Bomb  
Quite an appealing move.
25 Torment  
Makes the remaining Pokémon nervous.
28 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
31 Acrobatics  
Works well if the user is pumped up.
34 Grass Knot  
Works better the later it is used in a turn.
37 Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
40 Natural Gift  
Works better the more the crowd is excited.
43 Crunch
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Covet   Details
Affected by how well the previous Pokémon's move went.
Disarming Voice   Details
Works great if the user goes first this turn.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Low Kick   Details
Works better the later it is used in a turn.
Magical Leaf   Details
Works great if the user goes first this turn.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Role Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Focus Punch  
Works great if the user goes last this turn.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 316 50 53 48 53 48 64
Max Stats
Hindering Nature
Lv. 50 110 - 157 52 - 94 47 - 90 52 - 94 47 - 90 62 - 104
Lv. 100 210 - 304 99 - 184 90 - 175 99 - 184 90 - 175 119 - 204
Max Stats
Neutral Nature
Lv. 50 110 - 157 58 - 105 53 - 100 58 - 105 53 - 100 69 - 116
Lv. 100 210 - 304 111 - 205 101 - 195 111 - 205 101 - 195 133 - 227
Max Stats
Beneficial Nature
Lv. 50 110 - 157 63 - 115 58 - 110 63 - 115 58 - 110 75 - 127
Lv. 100 210 - 304 122 - 225 111 - 214 122 - 225 111 - 214 146 - 249

<--- #510
Liepard
#512
Simisage
--->

 
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