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 #512 Simisage
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Simisage
Japan: Yanakkie
ヤナッキー
French: Feuiloutan
German: Vegichita
Korean: 야나키
National: #512
Central Kalos: #030
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Thorn Monkey Pokémon 3'07"
1.1m
67.2lbs
30.5kg
755,120
Abilities: Gluttony - Overgrow (Hidden Ability)
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Hidden Ability (Available):
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Pansage
Y Evolve Pansage
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Leer
Badly startles Pokémon that the audience has high expectations of.
Lick
Startles the last Pokémon to act before the user.
Fury Swipes  
Effectiveness varies depending on when it is used.
Seed Bomb  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Covet   Details
Affected by how well the previous Pokémon's move went.
Disarming Voice   Details
Works great if the user goes first this turn.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Low Kick   Details
Works better the later it is used in a turn.
Magical Leaf   Details
Works great if the user goes first this turn.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Role Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Focus Punch  
Works great if the user goes last this turn.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Synthesis  
Effectiveness varies depending on when it is used.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Scratch  
Lv. 1
Quite an appealing move.
Play Nice  
Lv. 1
Works better the more the crowd is excited.
Vine Whip  
Lv. 10
Quite an appealing move.
Leech Seed  
Lv. 16
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Bite
Lv. 19
Badly startles the last Pokémon to act before the user.
Torment  
Lv. 25
Makes the remaining Pokémon nervous.
Fling  
Lv. 28
Brings down the energy of any Pokémon that have already used a move this turn.
Acrobatics  
Lv. 31
Works well if the user is pumped up.
Grass Knot  
Lv. 34
Works better the later it is used in a turn.
Recycle  
Lv. 37
Shows off the Pokémon’s appeal about as well as the move used just before it.
Natural Gift  
Lv. 40
Works better the more the crowd is excited.
Crunch
Lv. 43
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 498 75 98 63 98 63 101
Max Stats
Hindering Nature
Lv. 50 135 - 182 92 - 135 61 - 103 92 - 135 61 - 103 95 - 137
Lv. 100 260 - 354 180 - 265 117 - 202 180 - 265 117 - 202 186 - 270
Max Stats
Neutral Nature
Lv. 50 135 - 182 103 - 150 68 - 115 103 - 150 68 - 115 106 - 153
Lv. 100 260 - 354 201 - 295 131 - 225 201 - 295 131 - 225 207 - 301
Max Stats
Beneficial Nature
Lv. 50 135 - 182 113 - 165 74 - 126 113 - 165 74 - 126 116 - 168
Lv. 100 260 - 354 221 - 324 144 - 247 221 - 324 144 - 247 227 - 331

<--- #511
Pansage
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Pansear
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