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 #528 Swoobat
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Swoobat
Japan: Kokoromori
ココロモリ
French: Rhinolove
German: Fletiamo
Korean: 맘박쥐
National: #528
Central Kalos: #---
Coastal Kalos: #056
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Courting Pokémon 2'11"
0.9m
23.1lbs
10.5kg
453,840
Abilities: Unaware - Klutz - Simple (Hidden Ability)
Unaware: Foe’s stat modifications are ignored.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
Simple: The effectiveness of all stat modifications is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Field
Flying
Evolutionary Chain
Locations
X Evolve Woobat
Y Evolve Woobat
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Confusion  
Quite an appealing move.
Odor Sleuth  
Prevents the user from being startled one time this turn.
Gust
Badly startles the last Pokémon to act before the user.
Assurance  
Works better the later it is used in a turn.
4 Odor Sleuth  
Prevents the user from being startled one time this turn.
8 Gust
Badly startles the last Pokémon to act before the user.
12 Assurance  
Works better the later it is used in a turn.
15 Heart Stamp  
An appealing move that can be used repeatedly without boring the audience.
19 Imprison  
Temporarily stops the crowd from growing excited.
21 Air Cutter  
Quite an appealing move.
25 Attract  
Makes the remaining Pokémon nervous.
29 Amnesia  
Prevents the user from being startled until the turn ends.
29 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Air Slash
Badly startles the last Pokémon to act before the user.
36 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
41 Psychic  
Quite an appealing move.
47 Endeavor  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM62 Acrobatics  
Works well if the user is pumped up.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flatter   Details
Makes the remaining Pokémon nervous.
Helping Hand   Details
Quite an appealing move.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Psycho Shift   Details
Works great if the user goes last this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Stored Power   Details
Works well if the user is pumped up.
Supersonic   Details
Makes audience expect little of other contestants.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.
Venom Drench   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Tailwind  
Causes the user to move earlier on the next turn.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 425 67 57 55 77 55 114
Max Stats
Hindering Nature
Lv. 50 127 - 174 55 - 98 54 - 96 73 - 116 54 - 96 107 - 149
Lv. 100 244 - 338 107 - 191 103 - 188 143 - 227 103 - 188 209 - 294
Max Stats
Neutral Nature
Lv. 50 127 - 174 62 - 109 60 - 107 82 - 129 60 - 107 119 - 166
Lv. 100 244 - 338 119 - 213 115 - 209 159 - 253 115 - 209 233 - 327
Max Stats
Beneficial Nature
Lv. 50 127 - 174 68 - 119 66 - 117 90 - 141 66 - 117 130 - 182
Lv. 100 244 - 338 130 - 234 126 - 229 174 - 278 126 - 229 256 - 359

<--- #527
Woobat
#529
Drilbur
--->

 
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