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 #562 Yamask
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Yamask
Japan: Desumasu
デスマス
French: Tutafeh
German: Makabaja
Korean: 데스마스
National: #562
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Spirit Pokémon 1'08"
0.5m
3.3lbs
1.5kg
1906,400
Abilities: Mummy
Mummy: If you are touched by an opponent, you make their ability Mummy.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Amorphous
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Breed Cofagrigus
Alpha Sapphire Breed Cofagrigus
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Astonish
Badly startles the last Pokémon to act before the user.
Protect  
Prevents the user from being startled one time this turn.
5 Disable  
Makes the remaining Pokémon nervous.
9 Haze  
Makes audience expect little of other contestants.
13 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
17 Hex
Badly startles Pokémon that used a move of the same type.
21 Will-O-Wisp  
Makes audience expect little of other contestants.
25 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
29 Curse  
Causes the user to move later on the next turn.
33 Power Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
33 Guard Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
37 Shadow Ball  
Quite an appealing move.
41 Grudge
Startles all other Pokémon. User cannot act in the next turn.
45 Mean Look  
Makes the remaining Pokémon nervous.
49 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Disable   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Heal Block   Details
Temporarily stops the crowd from growing excited.
Imprison   Details
Temporarily stops the crowd from growing excited.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nightmare Details
Startles all of the Pokémon to act before the user.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 303 38 30 85 55 65 30
Max Stats
Hindering Nature
Lv. 50 98 - 145 31 - 73 81 - 123 54 - 96 63 - 105 31 - 73
Lv. 100 186 - 280 58 - 143 157 - 242 103 - 188 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 98 - 145 35 - 82 90 - 137 60 - 107 70 - 117 35 - 82
Lv. 100 186 - 280 65 - 159 175 - 269 115 - 209 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 98 - 145 38 - 90 99 - 150 66 - 117 77 - 128 38 - 90
Lv. 100 186 - 280 71 - 174 192 - 295 126 - 229 148 - 251 71 - 174

<--- #561
Sigilyph
#563
Cofagrigus
--->

 
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