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 #571 Zoroark
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Zoroark
Japan: Zoroark
ゾロアーク
French: Zoroark
German: Zoroark
Korean: 조로아크
National: #571
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #125
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Illusion Fox Pokémon 5'03"
1.6m
178.8lbs
81.1kg
455,120
Abilities: Illusion
Illusion: When sent out into battle, it takes the name and appearance of the last non-fainted Pokémon within your party. It breaks when an attack does damage on the Pokémon but not from Weather Effects or Entry Hazards.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 20, Pokémon VillageDetails
Y Route 20, Pokémon VillageDetails
Omega Ruby Evolve Zorua
Alpha Sapphire Evolve Zorua
Generation VI Level Up
LevelAttack NameTypeAppealJam
Night Daze  
An appealing move that can be used repeatedly without boring the audience.
Imprison  
Temporarily stops the crowd from growing excited.
U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Pursuit
Badly startles Pokémon that used a move of the same type.
Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
5 Pursuit
Badly startles Pokémon that used a move of the same type.
9 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Fury Swipes  
Effectiveness varies depending on when it is used.
17 Feint Attack  
Works great if the user goes first this turn.
21 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
25 Taunt
Badly startles Pokémon that the audience has high expectations of.
29 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
30 Night Slash  
Affected by how well the previous Pokémon's move went.
34 Torment  
Makes the remaining Pokémon nervous.
39 Agility  
Causes the user to move earlier on the next turn.
44 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
49 Punishment
Badly startles Pokémon that the audience has high expectations of.
54 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
59 Imprison  
Temporarily stops the crowd from growing excited.
64 Night Daze  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Copycat   Details
Affected by how well the previous Pokémon's move went.
Counter   Details
Works great if the user goes last this turn.
Dark Pulse   Details
Quite an appealing move.
Detect   Details
Prevents the user from being startled until the turn ends.
Extrasensory Details
Badly startles Pokémon that used a move of the same type.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sucker Punch   Details
Excites the audience a lot if used first.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Hyper Voice
Startles all of the Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Special Moves
Attack NameTypeAppealJam
Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.BREAKthrough Tie-in Event

Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Fake Tears  
Lv. 9
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 60 105 60 120 60 105
Max Stats
Hindering Nature
Lv. 50 120 - 167 99 - 141 58 - 100 112 - 154 58 - 100 99 - 141
Lv. 100 230 - 324 193 - 278 112 - 197 220 - 305 112 - 197 193 - 278
Max Stats
Neutral Nature
Lv. 50 120 - 167 110 - 157 65 - 112 125 - 172 65 - 112 110 - 157
Lv. 100 230 - 324 215 - 309 125 - 219 245 - 339 125 - 219 215 - 309
Max Stats
Beneficial Nature
Lv. 50 120 - 167 121 - 172 71 - 123 137 - 189 71 - 123 121 - 172
Lv. 100 230 - 324 236 - 339 137 - 240 269 - 372 137 - 240 236 - 339

<--- #570
Zorua
#572
Minccino
--->

 
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