#591 Amoonguss
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Amoonguss
Japan: Morobareru
モロバレル
French: Gaulet
German: Hutsassa
Korean: 뽀록나
National: #591
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #054
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mushroom Pokémon 2'00"
0.6m
23.1lbs
10.5kg
755,120
Abilities: Effect Spore - Regenerator (Hidden Ability)
Effect Spore: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 

Tiny Mushroom
- 50%

Big Mushroom
- 5%
Grass
Evolutionary Chain
Locations - In-Depth Details
X Victory Road, Route 20, Pokémon VillageDetails
Y Victory Road, Route 20, Pokémon VillageDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Astonish
Badly startles the last Pokémon to act before the user.
Bide  
Causes the user to move later on the next turn.
6 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
8 Astonish
Badly startles the last Pokémon to act before the user.
12 Bide  
Causes the user to move later on the next turn.
15 Mega Drain
Startles the last Pokémon to act before the user.
18 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Feint Attack  
Works great if the user goes first this turn.
24 Sweet Scent  
Prevents the user from being startled one time this turn.
28 Giga Drain
Badly startles the last Pokémon to act before the user.
32 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
35 Synthesis  
Effectiveness varies depending on when it is used.
43 Clear Smog  
Works great if the user goes first this turn.
49 Solar Beam  
Affected by how well the previous Pokémon's move went.
54 Rage Powder  
Temporarily stops the crowd from growing excited.
62 Spore
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Endure   Details
Causes the user to move later on the next turn.
Gastro Acid   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Growth   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Poison Powder   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Stun Spore Details
Badly startles all Pokémon that successfully showed their appeal.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 464 114 85 70 85 80 30
Max Stats
Hindering Nature
Lv. 50 174 - 221 81 - 123 67 - 109 81 - 123 76 - 118 31 - 73
Lv. 100 338 - 432 157 - 242 130 - 215 157 - 242 148 - 233 58 - 143
Max Stats
Neutral Nature
Lv. 50 174 - 221 90 - 137 75 - 122 90 - 137 85 - 132 35 - 82
Lv. 100 338 - 432 175 - 269 145 - 239 175 - 269 165 - 259 65 - 159
Max Stats
Beneficial Nature
Lv. 50 174 - 221 99 - 150 82 - 134 99 - 150 93 - 145 38 - 90
Lv. 100 338 - 432 192 - 295 159 - 262 192 - 295 181 - 284 71 - 174

<--- #590
Foongus
#592
Frillish
--->

 
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