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 #597 Ferroseed
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Ferroseed
Japan: Tesshiido
テッシード
French: Grindur
German: Kastadur
Korean: 철시드
National: #597
Central Kalos: #---
Coastal Kalos: #069
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Thorn Seed Pokémon 2'00"
0.6m
41.4lbs
18.8kg
2555,120
Abilities: Iron Barbs
Iron Barbs: If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Sticky Barb
- 5%
Grass
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Glittering Cave, Reflection Cave
Friend Safari
Details
Y Glittering Cave, Reflection Cave
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
6 Rollout  
An appealing move that can be used repeatedly without boring the audience.
9 Curse  
Causes the user to move later on the next turn.
14 Metal Claw  
Quite an appealing move.
18 Pin Missile  
Effectiveness varies depending on when it is used.
21 Gyro Ball  
Works better the later it is used in a turn.
26 Iron Defense  
Prevents the user from being startled until the turn ends.
30 Mirror Shot
Startles the last Pokémon to act before the user.
35 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Self-Destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
43 Iron Head  
Quite an appealing move.
47 Payback  
Works great if the user goes last this turn.
52 Flash Cannon  
Quite an appealing move.
55 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Spray Details
Badly startles Pokémon that used a move of the same type.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Gravity   Details
Makes the remaining Pokémon nervous.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Rock Climb   Details
Makes audience expect little of other contestants.
Seed Bomb   Details
Quite an appealing move.
Spikes   Details
Makes the remaining Pokémon nervous.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gravity  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 44 50 91 24 86 10
Max Stats
Hindering Nature
Lv. 50 104 - 151 49 - 91 86 - 128 26 - 68 81 - 124 13 - 55
Lv. 100 198 - 292 94 - 179 168 - 252 47 - 132 159 - 243 22 - 107
Max Stats
Neutral Nature
Lv. 50 104 - 151 55 - 102 96 - 143 29 - 76 91 - 138 15 - 62
Lv. 100 198 - 292 105 - 199 187 - 281 53 - 147 177 - 271 25 - 119
Max Stats
Beneficial Nature
Lv. 50 104 - 151 60 - 112 105 - 157 31 - 83 100 - 151 16 - 68
Lv. 100 198 - 292 115 - 218 205 - 309 58 - 161 194 - 298 27 - 130

<--- #596
Galvantula
#598
Ferrothorn
--->

 
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