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 #604 Eelektross
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Eelektross
Japan: Shibirudon
シビルドン
French: Ohmassacre
German: Zapplarang
Korean: 저리더프
National: #604
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
EleFish Pokémon 6'11"
2.1m
177.5lbs
80.5kg
305,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 3 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Eelektrik
Alpha Sapphire Evolve Eelektrik
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thrash  
A very appealing move, but after using this move, the user is more easily startled.
Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Ion Deluge  
Temporarily stops the crowd from growing excited.
Crush Claw
Badly startles the last Pokémon to act before the user.
Headbutt  
Quite an appealing move.
Acid  
Badly startles Pokémon that the audience has high expectations of.
Discharge
Badly startles the last Pokémon to act before the user.
Crunch
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Bounce  
Prevents the user from being startled until the turn ends.
Dragon Pulse  
Quite an appealing move.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Thunder Wave
Lv. 1
Startles all of the Pokémon to act before the user.
Spark  
Lv. 1
Quite an appealing move.
Charge Beam  
Lv. 1
Works well if the user is pumped up.
Bind  
Lv. 9
Temporarily stops the crowd from growing excited.
Thunderbolt  
Lv. 44
Quite an appealing move.
Acid Spray
Lv. 49
Badly startles Pokémon that used a move of the same type.
Wild Charge  
Lv. 59
A very appealing move, but after using this move, the user is more easily startled.
Tackle  
Lv. 1
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 85 115 80 105 80 50
Max Stats
Hindering Nature
Lv. 50 145 - 192 108 - 150 76 - 118 99 - 141 76 - 118 49 - 91
Lv. 100 280 - 374 211 - 296 148 - 233 193 - 278 148 - 233 94 - 179
Max Stats
Neutral Nature
Lv. 50 145 - 192 120 - 167 85 - 132 110 - 157 85 - 132 55 - 102
Lv. 100 280 - 374 235 - 329 165 - 259 215 - 309 165 - 259 105 - 199
Max Stats
Beneficial Nature
Lv. 50 145 - 192 132 - 183 93 - 145 121 - 172 93 - 145 60 - 112
Lv. 100 280 - 374 258 - 361 181 - 284 236 - 339 181 - 284 115 - 218

<--- #603
Eelektrik
#605
Elgyem
--->

 
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