#620 Mienshao
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Mienshao
Japan: Kojondo
コジョンド
French: Shaofouine
German: Wie-Shu
Korean: 비조도
National: #620
Central Kalos: #---
Coastal Kalos: #004
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Martial Arts Pokémon 4'07"
1.4m
78.3lbs
35.5kg
456,400
Abilities: Inner Focus - Regenerator - Reckless (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Hidden Ability (Available):
Reckless: The power of moves that have recoil damage is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations
X Evolve Mienfoo
Y Evolve Mienfoo
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Aura Sphere  
Works great if the user goes first this turn.
Reversal  
Works better the later it is used in a turn.
Pound  
Quite an appealing move.
Meditate  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Detect  
Prevents the user from being startled until the turn ends.
Fake Out
Badly startles the last Pokémon to act before the user.
5 Meditate  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Detect  
Prevents the user from being startled until the turn ends.
13 Fake Out
Badly startles the last Pokémon to act before the user.
17 Double Slap  
Effectiveness varies depending on when it is used.
21 Swift  
Works great if the user goes first this turn.
25 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
29 Force Palm  
Quite an appealing move.
33 Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
37 Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
41 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
45 Wide Guard  
Prevents the user from being startled until the turn ends.
49 Bounce  
Prevents the user from being startled until the turn ends.
56 High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
63 Reversal  
Works better the later it is used in a turn.
70 Aura Sphere  
Works great if the user goes first this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Baton Pass   Details
Works well if the user is pumped up.
Endure   Details
Causes the user to move later on the next turn.
Feint   Details
Causes the user to move earlier on the next turn.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Low Kick   Details
Works better the later it is used in a turn.
Me First   Details
Causes the user to move earlier on the next turn.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.
Vital Throw   Details
Works great if the user goes last this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Quick Guard  
Lv. 45
Works great if the user goes first this turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 65 125 60 95 60 105
Max Stats
Hindering Nature
Lv. 50 125 - 172 117 - 159 58 - 100 90 - 132 58 - 100 99 - 141
Lv. 100 240 - 334 229 - 314 112 - 197 175 - 260 112 - 197 193 - 278
Max Stats
Neutral Nature
Lv. 50 125 - 172 130 - 177 65 - 112 100 - 147 65 - 112 110 - 157
Lv. 100 240 - 334 255 - 349 125 - 219 195 - 289 125 - 219 215 - 309
Max Stats
Beneficial Nature
Lv. 50 125 - 172 143 - 194 71 - 123 110 - 161 71 - 123 121 - 172
Lv. 100 240 - 334 280 - 383 137 - 240 214 - 317 137 - 240 236 - 339

<--- #619
Mienfoo
#621
Druddigon
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017