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 #631 Heatmor
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Heatmor
Japan: Kuitaran
クイタラン
French: Aflamanoir
German: Furnifraß
Korean: 앤티골
National: #631
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #105
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Anteater Pokémon 4'07"
1.4m
127.9lbs
58kg
905,120
Abilities: Gluttony - Flash Fire - White Smoke (Hidden Ability)
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
White Smoke: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 18Details
Y Route 18Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Inferno
Badly startles the last Pokémon to act before the user.
Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Tackle  
Quite an appealing move.
Incinerate  
Makes audience expect little of other contestants.
Lick
Startles the last Pokémon to act before the user.
6 Odor Sleuth  
Prevents the user from being startled one time this turn.
11 Bind  
Temporarily stops the crowd from growing excited.
16 Fire Spin  
Temporarily stops the crowd from growing excited.
21 Fury Swipes  
Effectiveness varies depending on when it is used.
26 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
31 Flame Burst  
Makes audience expect little of other contestants.
36 Bug Bite  
Makes audience expect little of other contestants.
41 Slash  
Quite an appealing move.
44 Amnesia  
Prevents the user from being startled until the turn ends.
47 Flamethrower  
Quite an appealing move.
50 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Spit Up  
Works well if the user is pumped up.
50 Swallow  
Prevents the user from being startled one time this turn.
61 Inferno
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Belch   Details
Works well if the user is pumped up.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Sucker Punch   Details
Excites the audience a lot if used first.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wrap   Details
Temporarily stops the crowd from growing excited.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Bug Bite  
Makes audience expect little of other contestants.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 484 85 97 66 105 66 65
Max Stats
Hindering Nature
Lv. 50 145 - 192 91 - 134 63 - 106 99 - 141 63 - 106 63 - 105
Lv. 100 280 - 374 179 - 263 123 - 207 193 - 278 123 - 207 121 - 206
Max Stats
Neutral Nature
Lv. 50 145 - 192 102 - 149 71 - 118 110 - 157 71 - 118 70 - 117
Lv. 100 280 - 374 199 - 293 137 - 231 215 - 309 137 - 231 135 - 229
Max Stats
Beneficial Nature
Lv. 50 145 - 192 112 - 163 78 - 129 121 - 172 78 - 129 77 - 128
Lv. 100 280 - 374 218 - 322 150 - 254 236 - 339 150 - 254 148 - 251

<--- #630
Mandibuzz
#632
Durant
--->

 
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