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 #659 Bunnelby
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Bunnelby
Japan: Horubii
ホルビー
French: Sapereau
German: Scoppel
Korean: 파르빗
National: #659
Central Kalos: #010
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Digging Pokémon 1'04"
0.4m
11.0lbs
5kg
2553,840
Abilities: Pickup - Cheek Pouch - Huge Power (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Cheek Pouch: Restores HP as well when the Pokémon eats a Berry.
Hidden Ability (Available):
Huge Power: The Pokémon's Attack stat is doubled while it has this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 2, Route 3, Route 5, Route 22Details
Y Route 2, Route 3, Route 5, Route 22Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Agility  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
7 Quick Attack  
Causes the user to move earlier on the next turn.
10 Double Slap  
Effectiveness varies depending on when it is used.
13 Mud-Slap  
Makes audience expect little of other contestants.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
18 Mud Shot  
Quite an appealing move.
20 Double Kick
Badly startles Pokémon that used a move of the same type.
25 Odor Sleuth  
Prevents the user from being startled one time this turn.
29 Flail  
Works better the later it is used in a turn.
33 Dig  
Prevents the user from being startled one time this turn.
38 Bounce  
Prevents the user from being startled until the turn ends.
42 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
47 Facade  
Works great if the user goes last this turn.
49 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Defense Curl   Details
Prevents the user from being startled one time this turn.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Endeavor  
Works great if the user goes last this turn.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 237 38 36 38 32 36 57
Max Stats
Hindering Nature
Lv. 50 98 - 145 36 - 79 38 - 81 33 - 75 36 - 79 55 - 98
Lv. 100 186 - 280 69 - 153 72 - 157 62 - 146 69 - 153 107 - 191
Max Stats
Neutral Nature
Lv. 50 98 - 145 41 - 88 43 - 90 37 - 84 41 - 88 62 - 109
Lv. 100 186 - 280 77 - 171 81 - 175 69 - 163 77 - 171 119 - 213
Max Stats
Beneficial Nature
Lv. 50 98 - 145 45 - 96 47 - 99 40 - 92 45 - 96 68 - 119
Lv. 100 186 - 280 84 - 188 89 - 192 75 - 179 84 - 188 130 - 234

<--- #658
Greninja
#660
Diggersby
--->

 
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