#666 Vivillon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Vivillon
Japan: Vivillon
ビビヨン
French: Prismillon
German: Vivillon
Korean: 비비용
National: #666
Central Kalos: #022
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Scale Pokémon 3'11"
1.2m
37.5lbs
17.0kg
453,840
Abilities: Shield Dust - Compoundeyes - Friend Guard (Hidden Ability)
Shield Dust: Damaging moves used by the opponent will not have an additional effect.
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Hidden Ability (Available):
Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
1 Speed Point(s)
1 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Alternate Forms
Meadow PatternPolar PatternTundra PatternContinental PatternGarden PatternElegant Pattern
Icy Snow PatternModern PatternMarine PatternArchipelago PatternHigh Plains PatternSandstorm Pattern
River PatternMonsoon PatternSavanna PatternSun PatternOcean PatternJungle Pattern
 Fancy PatternPoké Ball Pattern 
  
 
Vivillon's form is aesthetic and is dependant upon the geographic location set on your 3DS
Locations
X Evolve Spewpa
Friend Safari
Y Evolve Spewpa
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Powder  
Makes the audience quickly grow bored when an appeal move has little effect.
Sleep Powder
Startles all of the Pokémon to act before the user.
Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
Gust
Badly startles the last Pokémon to act before the user.
Light Screen  
Prevents the user from being startled one time this turn.
12 Struggle Bug  
Works great if the user goes last this turn.
17 Psybeam  
Makes audience expect little of other contestants.
21 Supersonic  
Makes audience expect little of other contestants.
25 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
31 Aromatherapy  
Prevents the user from being startled until the turn ends.
35 Bug Buzz
Badly startles the last Pokémon to act before the user.
41 Safeguard  
Prevents the user from being startled one time this turn.
45 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
55 Powder  
Makes the audience quickly grow bored when an appeal move has little effect.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Poison Powder   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Rage Powder   Details
Temporarily stops the crowd from growing excited.
Stun Spore Details
Badly startles all Pokémon that successfully showed their appeal.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Special Moves
Attack NameTypeAppealJam
Hold Hands  
Prevents the user from being startled until the turn ends.Pokémon GTS 100m Trades Distribution
Fancy Pattern Vivillon only

Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Harden  
Lv. 1
Prevents the user from being startled one time this turn.
Protect  
Lv. 9
Prevents the user from being startled one time this turn.
Tackle  
Lv. 1
Quite an appealing move.
String Shot
Lv. 1
Startles the last Pokémon to act before the user.
Bug Bite  
Lv. 15
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 411 80 52 50 90 50 89
Max Stats
Hindering Nature
Lv. 50 140 - 187 51 - 93 49 - 91 85 - 127 49 - 91 84 - 126
Lv. 100 270 - 364 98 - 182 94 - 179 166 - 251 94 - 179 164 - 249
Max Stats
Neutral Nature
Lv. 50 140 - 187 57 - 104 55 - 102 95 - 142 55 - 102 94 - 141
Lv. 100 270 - 364 109 - 203 105 - 199 185 - 279 105 - 199 183 - 277
Max Stats
Beneficial Nature
Lv. 50 140 - 187 62 - 114 60 - 112 104 - 156 60 - 112 103 - 155
Lv. 100 270 - 364 119 - 223 115 - 218 203 - 306 115 - 218 201 - 304

<--- #665
Spewpa
#667
Litleo
--->

 
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