Serebii.net Header
 #672 Skiddo
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Skiddo
Japan: Meekuru
メェークル
French: Cabriolaine
German: Mähikel
Korean: 메이클
National: #672
Central Kalos: #089
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mount Pokémon 2'11"
0.9m
68.3lbs
31kg
2005,120
Abilities: Sap Sipper - Grass Pelt (Hidden Ability)
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Grass Pelt: Increases Defense by 50% when battling on Grass or if the move Grassy Terrain is in effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 5Details
Y Route 5Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
7 Vine Whip  
Quite an appealing move.
9 Tail Whip  
Works great if the user goes last this turn.
12 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Razor Leaf  
Quite an appealing move.
16 Worry Seed  
Makes the remaining Pokémon nervous.
20 Synthesis  
Effectiveness varies depending on when it is used.
22 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
26 Bulldoze
Badly startles the last Pokémon to act before the user.
30 Seed Bomb  
Quite an appealing move.
34 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
42 Horn Leech  
Shows off the Pokémon’s appeal about as well as the move used just before it.
45 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
50 Milk Drink  
Works great if the user goes first this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Defense Curl   Details
Prevents the user from being startled one time this turn.
Milk Drink   Details
Works great if the user goes first this turn.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 66 65 48 62 57 52
Max Stats
Hindering Nature
Lv. 50 126 - 173 63 - 105 47 - 90 60 - 102 55 - 98 51 - 93
Lv. 100 242 - 336 121 - 206 90 - 175 116 - 200 107 - 191 98 - 182
Max Stats
Neutral Nature
Lv. 50 126 - 173 70 - 117 53 - 100 67 - 114 62 - 109 57 - 104
Lv. 100 242 - 336 135 - 229 101 - 195 129 - 223 119 - 213 109 - 203
Max Stats
Beneficial Nature
Lv. 50 126 - 173 77 - 128 58 - 110 73 - 125 68 - 119 62 - 114
Lv. 100 242 - 336 148 - 251 111 - 214 141 - 245 130 - 234 119 - 223

<--- #671
Florges
#673
Gogoat
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019