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 #699 Aurorus
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Aurorus
Japan: Amaruruga
アマルルガ
French: Dragmara
German: Amagarga
Korean: 아마루르가
National: #699
Central Kalos: #---
Coastal Kalos: #067
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Tundra Pokémon 8'10"
2.7m
496.0lbs
225kg
457,680
Abilities: Refrigerate - Snow Warning (Hidden Ability)
Refrigerate: Increases the power of Normal-type moves by 30%. It then changes those moves to Ice-type.
Hidden Ability (Available):
Snow Warning: Hailstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations
X Evolve Amaura
Y Evolve Amaura
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Freeze-Dry  
An appealing move that can be used repeatedly without boring the audience.
Growl  
Works great if the user goes last this turn.
Powder Snow  
Quite an appealing move.
5 Thunder Wave
Startles all of the Pokémon to act before the user.
10 Rock Throw  
Quite an appealing move.
13 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
18 Mist  
Prevents the user from being startled until the turn ends.
20 Aurora Beam
Badly startles the last Pokémon to act before the user.
26 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
30 Round  
Works well if it is the same type as the move used by the last Pokémon.
34 Avalanche  
Affected by how well the previous Pokémon's move went.
38 Hail
Badly startles all Pokémon that successfully showed their appeal.
43 Nature Power  
Works better the more the crowd is excited.
46 Encore  
Makes the remaining Pokémon nervous.
50 Light Screen  
Prevents the user from being startled one time this turn.
56 Ice Beam
Badly startles the last Pokémon to act before the user.
63 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
74 Blizzard
Badly startles the last Pokémon to act before the user.
77 Freeze-Dry  
An appealing move that can be used repeatedly without boring the audience.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Barrier   Details
Prevents the user from being startled until the turn ends.
Discharge Details
Badly startles the last Pokémon to act before the user.
Haze   Details
Makes audience expect little of other contestants.
Magnet Rise   Details
Makes the remaining Pokémon nervous.
Mirror Coat   Details
Works great if the user goes last this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 521 123 77 72 99 92 58
Max Stats
Hindering Nature
Lv. 50 183 - 230 73 - 116 69 - 111 93 - 135 87 - 129 56 - 99
Lv. 100 356 - 450 143 - 227 134 - 218 182 - 267 170 - 254 108 - 193
Max Stats
Neutral Nature
Lv. 50 183 - 230 82 - 129 77 - 124 104 - 151 97 - 144 63 - 110
Lv. 100 356 - 450 159 - 253 149 - 243 203 - 297 189 - 283 121 - 215
Max Stats
Beneficial Nature
Lv. 50 183 - 230 90 - 141 84 - 136 114 - 166 106 - 158 69 - 121
Lv. 100 356 - 450 174 - 278 163 - 267 223 - 326 207 - 311 133 - 236

<--- #698
Amaura
#700
Sylveon
--->

 
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