#716 Xerneas
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Normal Mode Active Mode
Xerneas
Japan: Xerneas
ゼルネアス
French: Xerneas
German: Xerneas
Korean: 제르네아스
National: #716
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #148
Xerneas is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Life Pokémon 9'10"
3.0m
474.0lbs
215.0kg
45 
Abilities: Fairy Aura
Fairy Aura: Powers up every Pokémon in play's Fairy-type moves by 33.3%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Xerneas cannot breed
Evolutionary Chain
Alternate Forms
Neutral ModeActive Mode
Xerneas' form change is largely aesthetic. When out of battle, it appears in Neutral Mode, but when you send it out, it changes to Active Mode
Locations - In-Depth Details
X Team Flare's LabDetails
Y Trade from X
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Heal Pulse  
Excites the audience in any kind of contest.
Aromatherapy  
Prevents the user from being startled until the turn ends.
Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Take Down  
A very appealing move, but after using this move, the user is more easily startled.
5 Light Screen  
Prevents the user from being startled one time this turn.
10 Aurora Beam
Badly startles the last Pokémon to act before the user.
18 Gravity  
Makes the remaining Pokémon nervous.
26 Geomancy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
35 Moonblast
Badly startles the last Pokémon to act before the user.
44 Megahorn  
An appealing move that can be used repeatedly without boring the audience.
51 Night Slash  
Affected by how well the previous Pokémon's move went.
55 Horn Leech  
Shows off the Pokémon’s appeal about as well as the move used just before it.
59 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
63 Misty Terrain  
Excites the audience a lot if used first.
72 Nature Power  
Works better the more the crowd is excited.
80 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
88 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
93 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Endeavor  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Hyper Voice
Startles all of the Pokémon to act before the user.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 126 131 95 131 98 99
Max Stats
Hindering Nature
Lv. 50 186 - 233 122 - 164 90 - 132 122 - 164 92 - 135 93 - 135
Lv. 100 362 - 456 240 - 324 175 - 260 240 - 324 180 - 265 182 - 267
Max Stats
Neutral Nature
Lv. 50 186 - 233 136 - 183 100 - 147 136 - 183 103 - 150 104 - 151
Lv. 100 362 - 456 267 - 361 195 - 289 267 - 361 201 - 295 203 - 297
Max Stats
Beneficial Nature
Lv. 50 186 - 233 149 - 201 110 - 161 149 - 201 113 - 165 114 - 166
Lv. 100 362 - 456 293 - 397 214 - 317 293 - 397 221 - 324 223 - 326

<--- #715
Noivern
#717
Yveltal
--->

 
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