#045 Vileplume
General Location Attacks Stats
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Vileplume
Japan: Rafureissa
ラフレシア
French: Rafflesia
German: Giflor
Korean: 라플레시아
#045
Classification Height Weight Capture Rate
Flower Pokémon 3'11"
1.2m
41.0lbs
18.6kg
45
Experience Growth Effort Values Earned
1,059,860 Points
Medium Slow
75 Hit Points
80 Attack
85 Defense
100 Special
50 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *4 *1 *1 *1
Evolutionary Chain
Locations
Red Evolve Gloom
Green (Jp.)Blue (Intl.) Trade from Red, Blue (Jp.) or Yellow
Blue (Jp.) Evolve Gloom
Yellow Evolve Gloom

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
Acid 40 100 30 10
A POISON-type attack. Has a one-in-three chance of lowering the target's DEFENSE.
Petal Dance 70 100 20 --
A dance-like attack that lasts two to three turns. Afterwards, the attacker becomes confused.
15 Poison Powder -- 74.6 35 20
A technique that poisons the target. If poisoned, the victim loses HP steadily.
17 Stun Spore -- 75 30 --
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
19 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM21 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM22 Solar Beam 120 100 10 --
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Absorb 20 100 20 --
Lv. 1
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Solar Beam 120 100 10 --
Lv. 52
The strongest GRASS-type attack. Energy is absorbed in the first turn, then fired the next turn.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 390 75 80 85 100 50
Max Stats Lv. 50 135 - 181 85 - 131 90 - 136 105 - 151 55 - 101
Lv. 100 260 - 353 165 - 258 175 - 268 205 - 298 105 - 198

<--- #044
Gloom
#046
Paras
--->

 
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