Clefable, The Fairy Pokémon. It is very wary and rarely shows itself to people. Its ears can hear a pin drop over half a mile away. Rarely seen by people, it is said to be drawn by the full moon to play at deserted lakes. With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places. It is very wary and rarely shows itself to people. Its ears can hear a pin drop over half a mile away.
Clefable's awesome. In the first three gens, it was a worse Chansey, Blissey, Snorlax, that sorta thing. However, 4th gen brought it something that made it unique; Magic Guard. Immunity to all indirect damage is amazing, and gave Clefable a niche. It had many sets built around this, and found use in sandstorm and hail teams thanks to being immune to the normally damaging weather. With a huge movepool, both full of offensive and support moves, Clefable is incredibly diverse. Sadly, Clefable lost its niche as the Magic Guard Pokémon as Alakazam, Sigilyph, and Reuniclus all get the amazing ability. However, Clefable still has the great movepool and pretty good base stats going for it. Bit of a creepy design... but it could be worse. Could be Igglybuff.
Cute Charm: pretty useless. Can sometimes inflict infatuation.
- Belly Drum
Sadly, Magic Guard doesn't stop Belly Drum's damage. If it did, it'd be so broken. Anyway, Belly Drum gives you +6 attack at the cost of 50% of your max HP. It's the ultimate risk reward move. Facade, when combined with Toxic Orb, has a base power of 210, counting STAB and its effect. Double-Edge should only be used with Life Orb, as that makes it stronger than Facade, and also powers up your other attacks. However, using Toxic Orb and Facade makes you immune to other statuses such as the crippling burn and paralysis that would ruin your sweep. Fire Punch ruins Ferrothorn, Forretress, Skarmory, Steels like that. Wish can be used before Belly Drum to get full healed straight away after use. Softboiled is another recovery move you can use. Drain Punch is mostly for Heatran. Something to note is that you are walled to hell and back by Chandelure, if it runs Flash Fire.
- Calm Mind
Calm Mind boosts your Special Attack and Special Defence. It's a great boosting move. Ice Beam and Thunderbolt make for the amazing combination of BeamBolt. Uh, BoltBeam... gets a huge amount of super effective coverage, and hits all but I think 5 Pokémon in the game for neutral. FocusBall provides 100% neutral coverage, but is overall a weaker combination for Clefable. Focus Blast's accuracy isn't up to snuff for a main attacking move. Shadow Ball is a bit weak, being 80 base power. Wish or Softboiled, both work well for a healing move.
With its acceptable bulk, it can pull off a dual screens set effectively. Its ability is what makes it effective. Unaware means you can set up on... set up sweepers, rather than retreat in fear. Reflect doubles your Defence, and Light Screen doubles your Special Defence. Use whichever one you aren't focused in first; if you are running a Defence heavy EV spread, use Light Screen first, and Reflect if you are running the Special Defence spread. Encore forces the opponent to carry on using a move they most likely won't want to, especially if you catch them using a boosting move, which is made useless by Unaware. This gives you the perfect time to set up your screens. Wish can heal the offensive Pokémon you bring in after you set up screens, and also keeps you healthy. An attacking move could be Flamethrower, Thunderbolt, Ice Beam, Focus Blast, a move that stops you being abolsute Taunt bait.
Unaware of the danger
This set is all about being a counter to common boosting threats. Wish keeps you healthy, which is pretty vital. Flamethrower breaks down Scizor, who often runs a Swords Dance set (and Curse Ferrothorn I guess). Ice Beam is obviously for Dragons like Dragonite, Garchomp and Salamence (and Swords Dance Gliscor). Thunderbolt breaks Gyarados down, and hits stuff like Suicune. Because Unaware makes stat boosts pointless, they are no longer a threat. Only Choice Banded attacks stand a chance of KOing Clefable, whilst you always OHKO... after a bit of residual damage.
Fable of support
- Stealth Rock / Heal Bell / Encore / Gravity / Knock Off / Sing / Thunder Wave / Toxic
Support all the way. It has a huge support movepool. Stealth Rock is the best entry hazard in the game, Heal Bell offers you status protection and team support, Encore can lead to a set up of your own Pokémon, Gravity is another team support move, Knock Off can cripple the opponent by removing their items, Sing is a poor sleep move but could be used if you really wanted to, Thunder Wave deals paralysis, Toxic ruins bulky Pokémon with extremely damaging poison. For an offensive move, you have the standard 95/100 moves, as well as stuff like Shadow Ball, and any other special attacks you want to try really. You could even try physical attacks.
EVs & Natures
Unaware of the danger
Fable of support
Blizzard, Body Slam, Charge Beam, Cosmic Power, Counter, Endeavor, Grass Knot, Hidden Power [Fighting], Icy Wind, Magic Coat, Moonlight, Protect, Psych Up, Seismic Toss, Snatch, Tickle, Trick
Double & Triple Battle Options
Magic Guard and acceptable stats, as well as a good movepool all add up to a Pokémon usable in double and triples. It has the support moves like Encore, and isn't weak to any multi targeting attacks. Having said that, it isn't resistant to them either. Although Clefable's stats aren't exactly the worst, they are all fairly... meh. You could use it for Gravity support and stuff like that, but it doesn't really have anything to WOW you so much that you have to use it. It's an acceptable choice, but... MEHHHHHHHH.
Depending on the set, you'll want different partners. For the dual screener, offensive Pokémon that can take advantage of the doubled defences is vital. The Belly Drummer needs Jellicent, Heatran, Chandelure, Magcargo (HEHEHEHE) removed before it can attempt the sweep, so counters to those Pokémon are important. An idea is to combine it with Memento Dugtrio, as Dugtiro can take out all of these Pokémon with a STAB Earthquake (Jellicent will have to be damaged beforehand), and then ruin the next Pokémon with Memento, which will force them to switch out, giving Clefable the perfect opportunity to use Belly Drum or Wish. The Calm Mind set needs Fighting support, or else Chansey and Blissey will have a field day. Conkeldurr, Breloom, whoever.
Countering something that has no counters... well, that's a bit of a lie this time. Clefable actually has a few semi safe switch ins.
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