Dugtrio, The Mole Pokémon. Its three heads move alternately, driving it through tough soil to depths of over 60 miles. Its three heads bob separately up and down to loosen the soil nearby, making it easier for it to burrow. Dugtrio are actually triplets that emerged from one body. As a result, each triplet thinks exactly like the other two triplets. They work cooperatively to burrow endlessly.
Dugtrio has really fallen from grace. 1st gen had those dodgy crit mechanics which made Dugtrio really dangerous. 3rd gen brought abilities to the table, giving Dugtrio the amazing Arena Trap. Basically, 3rd gen was its peak of power. It was so feared as a revenge killer and was a top OU threat. 4th gen came and Dugtrio didn't really get much... I don't really know why Dugtrio started to go downhill in 4th gen. Was it the lack of physical Hidden Power? The fact Pursuit was physical, making Tyranitar much more threatening? I'm not sure, but it was a good few things that made Dugtrio fall into obscurity. It's a shame, I always liked Dugtrio. 5th gen didn't give him too much either, but it did get the underrated Memento, a move that can perfectly set your next Pokémon. Hopefully Dugtrio starts to see some more use, but I can't see it happening soon.
Sand Veil: Useless next to Arena Trap. Don't even consider it. Evasion isn't worth being nearly uncounterable.
Revenge is patient. Dugtrio is not.
Hello 3rd gen, with some new toys. Let's start off with your STAB move; Earthquake. Earthquake is reliable, powerful, and has no downsides at all really. One of the best physical moves in the game. Stone Edge is way stronger than Rock Slide, but at the cost of a little accuracy. Dugtrio only has base 80 Attack, so it needs all the power it can get. Sucker Punch gets priority, which you'd think would be pointless on Dugtrio, but don't forget that Choice Scarf exists now, not to mention a load more priority moves. Priority is always useful, no matter what your base Speed is. Night Slash provides a more reliable alternative, as Sucker Punch fails if the opponent doesn't use a direct attacking move against you the turn you Sucker Punch. Shadow Claw is the exact same as Night Slash, just Ghost type. Aerial Ace smacks Breloom around, but be careful of Mach Punch. Substitute gives you some protection and works with Dugtrio's great Speed perfectly.
Leave a lasting memory
Earthquake is your most powerful move. Leaving it off of any Dugtrio set is ridiculous. Stone Edge gives great coverage when combined with Earthquake, and is a great attack in general. Sucker Punch gets priority, Night Slash and Shadow Claw are less powerful more reliable regular attacks. Memento is where things get interesting. It kills Dugtrio, but it lowers the opponent's offensive stats by 2 stages, basically halving them. This can lead to some game winning set ups, which I'll go through in the partners section. Basically though, Memento is an awesome, awesome move, that is practically perfect on Dugtrio.
With Arena Trap, nothing except Flying types and Pokémon with Levitate can switch out of Dugtrio. Kill them everything else with Toxic! Yeah, that's the goal of this set. Toxic deals huge damage once it gets going, as it doubles each turn. Substitute protects you from damage and stalls Toxic for another turn. Protect protects you from damage and stalls Toxic for another turn. Earthquake protects you fro... sorry. Earthquake hits Steels and Poisons who would be able to avoid your Toxic hard.
This set capitalises on Dugtrio's great Speed. Earthquake is the best, blah blah. Stone Edge gets amazing coverage and hits hard. Sucker Punch gets priority, allowing you to beat other Focus Sash leads. Toxic is a nice way of hitting something hard for the remainder of the battle, after you have set up the crazy powerful Stealth Rock. Free damage on anything switching in? Yeah! A move that cripples Bug/Flying, Ice/Flying, Fire/Flying, and Bug/Fire Pokémon completely by taking 50% off whenever they switch in? Awesome! Yeah, Stealth Rock is pretty damn good.
Dugtrio has claws?
- Hone Claws
Dugtrio finally got a boosting move. Hone Claws adds +1 Attack and +1 Accuracy. Not ideal, but better than most. Earthquake doesn't need the Accuracy boost, but the Attack boost is welcome. Stone Edge loves both the Attack and Accuracy boosts, as it has a sub-par 80% chance of hitting. Sucker Punch is nice for though Choice Scarf Pokémon who think they can revenge kill you. It's also nice for coverage.
EVs & Natures
Every set that isn't based around stalling
Choice Specs, Beat Up, Charm, Pursuit, Return, Rock Slide
Double & Triple Battle Options
I feel Dugtrio's talents would be wasted in doubles and triples. Not only can it not take a hit, but switching isn't often seen in multi Pokémon battles, at least from my experience. The only switching done is through U-turn and friends. I guess it gets STAB Earthquake, which is nice.
Memento adds a lot of strategy to your team. One tactic is breaking something with Dugtrio, then using Memento on the next Pokémon. They have crazy lowered offence now, allowing you to bring something in to set up. How about... Shadow Tag Gothitelle? Calm Mind up whilst they can't touch you. Shadow Tag Chandelure is also an option, if you are playing with it legal. You could switch something in and use Substitute. Hey, what about BellyZard? They will most likely switch out after you Memento them, so Substitute on the switch and Belly Drum when you can. These are a few examples of Memento being cool. Otherwise, Dugtrio is quite splashable. It's one of the best revenge killers, thanks to Arena Trap. It can easily break weakened walls as they have no where to go once you switch in, so use Pokémon that will benefit from this.
Flying and Levitating Pokémon. Skarmory, Gliscor, there's plenty of Flying Pokémon to ruin your day. Priority really hurts Dugtrio, no matter what tier it is in. Scizor, Azumarill, Hitmontop, again, the list is big. Although Dugtrio can't technically be countered, stopping it once it has revenge killed something isn't that hard. It is crazy frail, so even neutral attacks will deal a lot of damage. Bulky Grass Pokémon work well as counters, just watch out for Aerial Ace (if you are really scared of it for some reason). Rotom and its alternate forms do well as they are immune to Earthquake, can burn Dugtrio, and they can simply hit it hard enough to beat it. Trace can trap Dugtrio, allowing you to get a free kill on it. Bulky Waters do well too, but do take some damage from Earthquake.
Diglett can run any set Dugtrio uses. You'd only use it in Little Cup, as it has nice Speed and Arena Trap. It's pretty useful. Eviolite does boost its defences a bit, but there are some better choices for items for it to use.
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