Hypno, The Hypnosis Pokémon. Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up. When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams. Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby. It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized. When it locks eyes with an enemy, it will use a mix of PSI moves such as Hypnosis and Confusion.
In the time Pokemon has been around there have been a fair number of disturbing Pokemon released. We've battled the horrors of Mr.Mime, Jynx, Cubone and others, yet Hypno will always stand strong as one of the most horrifying. It steals children, eats dreams and for some reason can expel poison gas for some reason. Hypno truly is a beast of nightmares. Sadly this frightening design does not translate into battle prowess. Hypno is slow, very weak and doesn't have great defense. Its HP is ok and Special Defense is great. It has an incredible movepool sporting Baton Pass, Nasty Plot and a ton of support moves. Sadly its still not very good offensively and it has to compete with dozens of other defensive Psychics, most of which "do it better". Hypno, while not without positive attributes, will probably always be regulated to the depths of Neverused tiers.
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability. Despite preventing the use of Rest Insomnia is a great ability. Having a safe switch in to annoying Vileplumes and Exeggutors is incredible.
Thanks to my doctor my Hyp-no longer hurts.
While Hypno is terrible in most ways it does get Wish along with great Special Defense and good HP. Hypno gets Wish as a 3rd generation event move so actually getting one will be incredibly hard (of course... you can always just hack it...). But Wish passing is always a good strategy. Hypno has the defenses to take most STAB Special hits, even Choice Specs hits. Wish is your main method of healing while Protect prevents you from taking a hit while Wish heals you on the second turn. Protect also stalls for potential poison damage, scouts choice items and allows some free Leftovers recovery. Thunder Wave is a great move to completely destroy the many physical attackers that love to set up on Hypno, such as Cinccino, Braviary and Emboar. Toxic on the other hand seriously damages Alomomola and Golurk. The only attacking option I suggest is Seismic Toss as Hypno's offenses are too low to really use. If you want to do STAB damage Future Sight is a cool option. Use Future Sight, then switch out to say.. a Sawk (or really anything). Now have Sawk attack. Your opponent will probably switch to something to take the Close Combat and do so successfully but then take a second hit from Future Sight (in this example your opponent's Garbodor will faint instead of Spiking all over you).
Bedlam in the Big Top
- Nasty Plot
While Hypno's offenses aren't that high it does have Nasty Plot. This is just enough to push Hypno's Special Attack a little past 500, which is respectable. Even without max Special Defense Hypno can take a hit which should give it time to set up. Psychic is the STAB move and main sweeping attack. Don't use Psyshock... the power loss is too high despite letting Hypno hit Special walls harder. Hidden Power Fighting smashes stuff like Probopass and Absol hard but doesn't really hit much else. What separates Hypno from other Nasty Plotting sweepers (like Mr Mime and Misdreavus) is the final move slot option. Trick Room puts Hypno's bad speed to good use and allows the hypnotist to run a form of "double dancer". It also can support a slow team. The other option is Baton Pass. Hypno's low speed will let it take a hit, then safely Baton Pass +2 Special Attack out so something that can really use it like Charizard or Rotom Fan.
Hypnosis, Disable, Assist, Drain Punch, Fire Punch / Thunder Punch / Ice Punch, Belly Drum and Trick.
Double & Triple Battle Options
I'll be completely honest here - there are none. Hypno's only good stat is Special Defense. It has no useful double / triples moves and horrible offenses. Just use Alakazam instead.
Garbodor is one of the best. It takes advantage of physical sweepers to Spike and Toxic Spike all over them. Hypno on the other hand absorbs Psychic hits and can Wish pass to keep Garbodor alive. Armaldo and Torkoal both Rapid Spin and take physical hits for Hypno while, again, Hypno can keep them healthy with Wish. Alomomola is another physical wall that partners with Hypno well. Amoonguss can't use Wish but it takes physical attackers well and can Spore something, and absorb Toxic Spikes so Hypno isn't worn down. Misdreavus can lure in and burn Absol while keeping Hypno healthy with Heal Bell. Offensive Hypno benefits from being on a slow team that likes Trick Room, or just by having some quick sweeper teammates ready to accept a +2 Nasty Plot Baton pass it can sweep with.
Absol is the main reason most people use Lickilicki for their Wish passing wall. It Pursuits the Wish passer and Night Slashes the offensive sets. Besides that Skuntank does the same thing, except it has nothing to fear from Hidden Power Fighting or Toxic. Speaking of Toxic, poisoning Hypno is a surefire way of destroying it. Any physical attack should make a dent in it. Braviary, Emboar, Golurk, Cinccino, Samurott, Golem etc. Pick something and it will probably at worst 2HKO Hypno. be aware Hypno can carry Thunder Wave or Toxic, but when it comes to actually KOing something it comes up short. So much so that even at +2 Nasty Plot it fails to OHKO anything with even a little bulk.
Locations in Games
Black 2/White 2:
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