Flareon, The Flame Pokémon. Inhaled air is heated in the flame sac in its body to an intense fire over 3,000 degrees Fahrenheit. It has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle. It fluffs out its fur collar to cool down its body temperature
Here we go, the worst of the worst. “GIVE IT FLARE BLITZ” as if that'd actually get it some use. Welcome to Flareon, the absolute worst Eeveelution. An awesome 130 Attack, but terrible Speed. Good abilities, nothing to back them up. Flareon has no movepool. It can run a mixed set, but that's practically it. Its strongest physical Fire move is Fire Fang. FIRE FANG. 65 base power is its strongest physical STAB move? Ridiculous. 5th gen did give it Flame Charge, which is an awesome move (one of my favourites), but it doesn't stop Flareon from kissing the dirt constantly. At best it can be an alright mixed sweeper, but that is at its very best. Bad stat distribution, dire movepool, and honestly a pretty bad typing all adds up to an over ambitious delusion of grandeur.
Flash Fire: you're immune to Fire moves, and if hit by one, the power of your own Fire moves are multiplied by 1.5x. Most importantly, you're immune to Will-O-Wisp, which would otherwise make Flareon even more useless.
Wall breaking set... if nothing else, Flareon can hit hard. Base 130 Attack and base 95 Special Attack which is cute. Superpower uses Flareon's awesome Attack perfectly, and it helps to break down stuff like Chansey. The Fire move is up to you. Overheat hits crazy hard, but you pretty much have to switch out or start using physical moves after it is used. Fire Blast is the happy medium between power and accuracy, whereas Flamethrower is the weakest yet most accurate. [Grass] means you can break down Water/Grounds, and [Ice] helps out with Altaria and scum. Shadow Ball gets amazing coverage with Superpower, whereas Return is your strongest attack outside of Superpower and special moves.
- Flame Charge
A sweeper Flareon? Yeah, Flame Charge is easily Flareon's best physical Fire option, thanks to its Speed increasing effect. Return has 102 power and pretty good neutral coverage. Superpower is an awesome physical attack, but be careful to save it for what you need to use it on, as the -Attack and -Defence can cripple you. Overheat is hugely powerful, whereas Fire Blast is for repeated use.
Something Flareon has over... every other Fire type I think? Is Wish, and acceptable defences... well, its Special Defence is good at least! Flamethrower hits hard, it's reliable, it's the best move for the set. Toxic gets really good coverage with Flamethrower, as the only Pokémon immune to both moves is Heatran, who you won't see (unless you're using Flareon in OU for some reason). Wish keeps you and your team healed, and Protect stalls Wish, Toxic, and PP.
EVs & Natures
Trying to help Flareon's dire stats 101
Double & Triple Battle Options
Oh Jesus, don't even bother. Weak to Surf, weak to Earthquake, weak to Rock Slide, its most effective attack is Heat Wave and some Flash Fire combos... it's outclassed by so many other Fires I can't be bothered to count. It'd take a year. A YEAR. I guess it works with sun...
Ninetales can really power up Flareon with Drought. You want Waters and Rocks removed as soon as possible, so partnering Flareon with a Grass Pokémon like Celebi is a good tactic. That also draws in Fire moves for you to absorb. Lanturn works well too I guess, as it takes on both Waters and Rocks easily with its handy STAB moves. Flygon resists Rock and Ground, and is generally handy for taking on scumbags with its base 100 Attack and great coverage. Zapdos takes out bulky Waters and hovers over Ground attacks, making it a good switch in. I guess you could Baton Pass Agility to Flareon from a good AgiliPasser, if you really wanted to sweep with it.
Bulky Waters are the main counters here. Quagsire, Milotic, Slowbro, Lanturn, whatever. You can't damage them much, and they beat you in one or two hits. Watch out for the Toxic Wish set, that'll stall you dead. Golem and other Rock Grounds switch into Flareon really well, save for Hidden Power [Grass], and then they OHKO you. Flareon's biggest weakness is its typing. It is weak to Stealth Rock and on the ground so gets hit by Spikes and Toxic Spikes. This really hampers its ability to be both an offensive and defensive threat. I'd normally make a list of counters, but there isn't any need to. Bulky Waters, Rocks, other Fires do well, priority murders Flareon's bad HP and Defence (especially Aqua Jet, but even Mach Punch decimates you), and finally entry hazards. Flareon has so much difficulty doing well that it honestly isn't worth the effort trying. Outclassed by more or less every other Fire type, so few usable moves it is an on going joke, bad Speed, I'm not going to keep beating the same drum. Flareon is pretty much the worst of the Eeeveelutions, so... on the bright side, it's all uphill from here!
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