Mew

Mew, The New Specie Pokémon. Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon. Apparently, it appears only to those people who are pure of heart and have a strong desire to see it. Its DNA is said to contain the genetic codes of all Pokémon, so it can use all kinds of techniques. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people. A Pokémon of South America that was thought to have been extinct.

Overview

Mew is an amazing Pokémon. It can learn any learnable move, TM and Move Tutor, from the generations giving it a massive movepool. It has a 600 BST which allows it to be a jack of all trades. As it's not currently available directly in Generation V, you should make sure it has the moves you know when you transfer it from Generation IV. The problem is though, that while Mew can do anything, it can be outclassed at nearly everything it can do. The key here is that nobody will know what you're going to do with Mew so their counter will be tricky. Basically, with a Mew, you can do anything you wish!

Abilities

Synchronize: is a decent ability. If Mew gets afflicted by any status condition then it bounces that condition back onto the opponent. This can work well if you believe you're about to be hit by say Will-O-Wisp, so you can switch in and damage the enemy

Movesets

Swords Dance

- Swords Dance
- Drain Punch
- Zen Headbutt
- Sucker Punch
Item Attached: Life Orb
Ability: Synchronize
EVs and Nature:
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)

This set is a classic Swords Dance set. Swords Dance will boost the Attack stat for Mew and allows you to be able to physically sweep. Zen Headbutt gives decent damage and gets STAB. Drain Punch can do decent damage and potentially help Mew recover various bits of damage that have been done to it and Sucker Punch has priority

Nasty Plot

- Nasty Plot
- Psyshock
- Aura Sphere
- Shadow Ball / Roost
Item Attached: Life Orb / Leftovers
Ability: Synchronize
EVs and Nature:
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)

This set works similar to the Swords Dance set but for the Special stat, allowing you to potentially sweep with the Special stat of Mew. Nasty Plot will increase Mew's Special Attack. Psyshock has a nice effect in that it will do damage based on Mew's Special Attack stat but damage the opponent based on their Defence. Plus, it gets STAB. Aura Sphere gives Mew a powerful attack which will never miss and will cover the Dark-type weakness. Shadow Ball can provide an alternative attack to do damage with but can be substituted by Roost from Gen IV can heal Mew

Stallbreaker

- Taunt
- Will-O-Wisp
- Roost / Softboiled
- Psychic / Icebeam
Item Attached: Leftovers
Ability: Synchronize
EVs and Nature:
EVs: 252 HP / 176 Spd / 80 SDef
Timid Nature (+Spd, -Atk)

This is the classic Stallbreaker and Support set which capitalises on Mew's Speed and bulkineess. Taunt can prevent them from healing themselves, Will-O-Wisp can burn the opponent, halving their Attack and doing damage in each turn. Roost will allow you to do some stalling of your own and heal yourself. Finally, Psychic does decent damage, gets STAB and may lower the opponent's Special Defence

Baton Pass

- Baton Pass
- Swords Dance / Nasty Plot
- Rock Polish / Substitute
- Taunt
Item Attached: Leftovers
Ability: Synchronize
EVs and Nature:
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)

A decent Baton Pass set. As Mew can have both Swords Dance and Nasty Plot, you have the ability to easily set up any Pokémon with some decent Attack and Special Attack stat boosts. Substitute can be passed on, using Mew's high Hit Points, thus creating a decent protection for Pokémon that may be weak while Rock Polish increases Mew's Speed by two which can also be passed. Finally, Taunt can prevent opponents from Taunting this Mew itself.

EVs & Natures

Mew
The EVs for Mew really depend on what you intend to do with it. As there is so much to do with it, there's not just one combination. Basically, pick whatever you're focusing your Mew in and make sure that gets boosted.

Other Options

Choice, Bulk Up, Calm Mind, Counter, Reflect, Light Screen, Stealth Rock, Thunder Wave, Toxic, Attacking Moves
Choice sets can work well but they lack the ability to boost your stats through Swords Dance and Nasty Plot
Bulk Up & Calm Mind can provide an alternative to the other boosting moves and can also be Baton Passed
Counter can surprise the opponent and if calculated properly, can inflict serious damage on the opponent.
Reflect & Light Screen are good at boosting your defences while you set yourself up or just for when you go through to do damage.
Stealth Rock can set up some decent entry hazards for the opponent to have to face through.
Thunder Wave will paralyse the opponent,possibly preventing them from moving.
Toxic can deal constant damage and can allow you to break down or cripple some walls.
Mew also has a plethora of brilliant moves at its disposal that can do serious damage Flamethrower, Ice Beam, Thunderbolt, Surf, Blizzard, Fire Punch, Thunderpunch, Ice Punch, Scald, Dark Pulse, Shadow Ball and so many more

Double & Triple Battle Options

Like in Singles, Mew can excel easily in Doubles and Triples. It gets both Surf and Earthquake which can be devastating. It has decent stats that can help it survive the various hits in the battle. It also gets the move Ally Switch, which can get you to switch your Pokémon on either side in battle to mess up opponent strategies. Transform is good for usage here and can easily Transform with some gimmicks like Shedinja or Shuckle

Partners

As Mew has billions of uses, it also has billions of possible partners depending on what you do with it. Pokémon that can take out Dark/Ghost-types are a must in order to protect Mew and even Psychic-types that can dominate Mew. With the Baton Pass sets, you can easily set up many decent Pokémon to be amazing instantly. It would be a waste of time listing all the possibilities.

Countering Mew

Countering Mew... hit hard and fast is the best idea. Pokémon such as Latios & Latias can wall Mew and do significant damage, especially if it lacks Shadow Ball or Dark Pulse. Heatran can wall Mew easily, as can Ferrothorn and frankly, most Steel-types. Choice Spiritomb can also easily cripple Mew. Many Mew are used for Support sets or Baton Passing, so a fast Taunt Pokémon can screw up the Mew easily. Deoxys is a great example of this. Specially Defensive Heatran counters most Baton Pass sets without Taunt by Roaring them away while beating stallbreaker Mew. Tyranitar and Scizor can do significant damage but won't stop a Baton Pass and hate burn. Unaware Quagsire stops the Swords Dancer and any Baton Pass set as long as the recipient doesn't run a Grass move.

Locations in Games

Ruby/Sapphire/Emerald:
Faraway Island (Emerald)
Nintendo Event

FireRed/LeafGreen:
Nintendo Event

Colosseum/XD:

Nintendo Event.

Diamond/Pearl/Platinum:
Nintendo Event
Transfer from Ruby/Sapphire/Emerald/FireRed/LeafGreen

HeartGold/SoulSilver:
Nintendo Event
Transfer from Ruby/Sapphire/Emerald/FireRed/LeafGreen

Black/White:
Nintendo Event
Transfer from Diamond/Pearl/Platinum/HeartGold/SoulSilver

Animé Appearences

Mew has made a few appearances. First it was used to clone Mewtwo, then facing Mewtwo in battle. Later, one appeared when Lucario was getting attacked

# -English Episode Name- -Jap. Episode Name- Pics
M1 Mewtwo Strikes Back Mewtwo's Counterattack Pics
S2 Mewtwo Returns Mewtwo! I am Here Pics
M8 Lucario & The Mystery of Mew Mew & The Wave-Guiding Hero - Lucario Pics
S20 The Mastermind of Mirage Pokémon The Terrifying Mirage Pokémon Pics
M10 The Rise of Darkrai Dialga VS Palkia VS Darkrai Pics
560 Lean Mean Team Rocket Machine Return to the Basics, Team Rocket! Pics
M12 Arceus & The Jewel of Life Arceus - Towards Conquering Space-Time Pics

 
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