Heracross, The Singlehorn Pokémon. It loves sweet honey. To keep all the honey to itself, it hurls rivals away with its prized horn. It gathers in forests to search for tree sap, its favorite food. It's strong enough to hurl foes. With powerful legs and claws, it generates enough power to hurl foes over great distances.
Once the most feared physical Pokémon... back in 3rd gen. As with a lot of older Pokémon, Heracross has really fallen from grace. 4th gen it was used a lot early on as it was very popular with the new Choice Scarf, but then people realised that it just wasn't as good as Lucario and other Fighting types. Sub-par Speed, a good but not ideal movepool, walled fairly easily by the popular physical blockades... all Heracross gained in 5th gen was literally Moxie, which is inferior to Guts in every way. It's a shame because Heracross is a cool dude. Every generation since Heracross reached its prime has brought a bunch of powerful Fighting types that give Heracross some serious competition. It has also been outclassed as a Bug by Scizor. There are a lot of reasons it isn't used as much, but it is still a good Pokémon.
Swarm: In a pinch, Bug moves are increased in power. Only set this would be useful on is a Reversal set, and Moxie is superior.
Don't cross this bug's path
- Close Combat
Choice Heracross has been the standard Heracross set since Choice items were released, way back in R/S/E. Close Combat is arguably the best attacking move in the game. 120 power, 100 accuracy, and an effect that doesn't lessen your offensive power? Yeah, that's amazing. Heracross uses is brilliantly. Megahorn is another great attack; 120 po
- Endure / Substitute
Classic strategy. Endure stops you from being OHKOed as it always leaves you with 1 HP. Substitute is an option to get to 1 HP too. Reversal gets 200 base power when you hit 1 HP, which is insane. Megahorn is best used with Swarm, but Night Slash stops you being walled by Ghosts. Swords Dance powers you up, making you CRAZY strong.
- Swords Dance
Swords Dance makes you a super threatening Pokémon, as it doubles your already huge Attack stat. Close Combat is amazing. Megahorn hits crazy hard and is an alright offensive type. Stone Edge hits Flying Pokémon. Night Slash hits Ghost Pokémon. Facade works well with Guts and Flame Orb.
Rest keeps you healed up and activates Guts. Sleep Talk allows you to deal serious damage whilst you sleep off the recovery. Megahorn deals great damage and doesn't lower your defences, which is ideal on a set like this. The final slot is a toss up. Focus Punch is really useful as Sleep Talk cannot pick it, meaning Megahorn has a 50% chance of being picked. Bulk Up allows you to wall and sweep. Low Kick is the strongest and most reliable Fighting attack Heracross has access to that isn't Close Combat.
Substitute can allow you two attacks on the same target, which can be a killing blow. It also allows you a safety net in terms of prediction. Close Combat hits hard, it's amazing, best thing since sliced bread, yada yada. Megahorn is cool, hits hard, less accurate than ideal, but oh well. Night Slash hits Ghosts, and Stone Edge ruins fliers.
EVs & Natures
Not straight out offensive sets
Aerial Ace, Brick Break, Bug Bite, Counter, Earthquake, Rock Slide, Shadow Claw
Double & Triple Battle Options
Heracross doesn't really do well in multi Pokémon environments. Not very fast, not very durable (although surprisingly more durable than you'd expect from a purely offensive Pokémon), not many multi targeting attacks... it just doesn't fit in.
Heracross is hit by every single entry hazard, so keeping them off the field would really help it out, especially if you are running a Choice set. You need stuff like Skarmory, Salamence, Gliscor and Gyarados out of the way before you try and sweep, so running Heracross alongside something like Starmie helps. Being able to take out Ghosts is vital, especially Gengar and Chandelure as they resist Bug x4 and are immune to Fighting. Having Pokémon that benefit from Steels and Normal being taken out are ideal, such as special sweepers that need Blissey gone.
Heracross usage has dwindled for a reason. It has gained nothing really (Moxie doesn't count) whilst everything else has improved. Flying types like Salamence, Gyarados, Zapdos, Gliscor, Dragonite, Tornadus, and so on. All of these Pokémon can switch in and ruin Heracross, either stalling it out of PP with a recovery move or just fainting it outright. Just be wary of Stone Edge. Ghosts do amazingly well too; Gengar, Jellicent, Cofagrigus, Chandelure, there's a good few choices here. Again, these Pokémon can all switch in and normally only have one move to fear, which is Night Slash (or Stone Edge in Chandelure's case). Poison Pokémon also do well. Tentacruel, Nidoking, Nidoqueen are notable examples. Revenge killing Heracross is a safer method of beating it. Thanks to its far from ideal Speed, even Choice Scarf Heracross is considerably slow and revenge killed by plenty of Choice Scarf users. A non-scarf Heracross is easily revenge killed. As I've said, Heracross has fallen from grace. It was good in 2nd gen, amazing in 3rd gen, good at the start of 4th gen until Platinum and people discovered physical Lucario, and 5th gen... it just has too much competition to succeed. It might even end up in 5th gen UU, but don't underestimate this bug. It's hugely dangerous, especially if you mispredict. It isn't as dangerous as it once was, but don't take that as a free ticket to a fainted Heracross, or you'll soon find yourself getting ruined by its huge horn.
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