Torkoal, The Coal Pokémon. It burns coal inside its shell for energy. It blows out black soot if it is endangered. You find abandoned coal mines full of them. They dig tirelessly in search of coal. It burns coal inside its shell. If it is attacked, it belches thick, black smoke and flees. It battles using energy it gets from burning coal. When loosing smoke from its nostrils, it lets off a sound that is similar to a locomotive's horn.
Torkoal... is really underwhelming, in all honesty. Great physical bulk, an acceptable movepool, pretty good offensive stats for a primarily defensive Pokémon... TERRIBLE typing, no recovery, dire Special Defence it's really struggling to look good here. It does fit into a very small group of Pokémon that have both an entry hazard and Rapid Spin, which is cute. It's a Fire type, so as a spinner constantly needs to switch into Stealth Rock. Not good. It can be “offensive” as it got Shell Smash (aka the best boosting move in the game), but running from 20 base Speed is depressing.
White Smoke: you're immune to any stat downs. Not bad I guess, especially on the Shell Smash set but... its other ability is so much better.
- Rapid Spin
Rapid Spin gets rid of Stealth Rock, Spikes, that sort of deal. Shame you have to switch into it. Stealth Rock is the best entry hazard in the game, so there's no reason not to run it. Yawn can force switches or inflict sleep, Toxic cripples bulky Waters that switch into you, and Earth Power combos really well with your Fire STAB. Will-O-Wisp is an option if you want a more guaranteed burn. Lava Plume has a 30% chance to burn, whereas Flamethrower is a tad stronger.
- Shell Smash
Shell Smash is practically the best boosting move in the game. +2 to Speed and your offences, -1 to your defences. Flamethrower hits hard, it's reliable, no stopping it. Earth Power combos well and is one of the few moves Torkoal gets outside of Fire attacks. Hidden Power [Grass] smashes some Waters down. Explosion because +2 Explosion will be hurting a LOT.
EVs & Natures
Body Slam, Clear Smog, Gyro Ball, Rest, Toxic, Will-o-Wisp
Double & Triple Battle Options
Torkoal really isn't much of a Double/Triple battle Pokémon, but can withstand many hits, but gets destroyed by the common Double and Triple moves of Surf and a couple of Earthquakes so it's probably not your best bet. If you do use it, it's a decent Rapid Spinner and can do some decent damage
A partner with Trick Room would be good for Torkoal due to its Speed, this will allow Torkoal to move first and do some decent damage while still being able to withstand hits. A Sunny Day user, or Ninetales with Drought, will increase the damage of Torkoal's moves. Next, Pokémon with the ability to take out Stealth Rock and the other weaknesses of Torkoal are also a good bet such as Grass-types who can take out Ground, Rock and Water Pokémon
While Torkoal lacks Speed, it has massive defences which need to be broken down. Thankfully, its Special Defense is pretty poor so you can push on with that. Water-type moves such as Surf will just obliterate Torkoal, and Pokémon such as Slowking have the ability to withstand Torkoal's hits and do the damage necessary. Most Ground-types and Rock-types will also be able to take out Torkoal with moves such as Ancientpower, Earthquake or Stone Edge.
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