Solrock, The Meteorite Pokémon. A new Pokémon species, rumored to be from the sun. It gives off light while spinning.When it rotates itself, it gives off light similar to the sun, thus blinding its foes. Sunlight is the source of Solrock's power. It is said to possess the ability to read the emotions of others. This Pokémon gives off intense heat while rotating its body. It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
I've always liked Solrock. It's pretty dire, but I've always liked it. Way cooler than Lunatone. Its only usable stat is its Attack, which is at a cute 95. It has a few good physical moves, but it's a shame Explosion got nerfed, because it was something that Solrock loved. It has a cool design and a cool ability, and it has an acceptable movepool which leads to a few possible sets, but there isn't too much worth hollering about. HOLLA HOLLA.
Levitate: you're immune to Ground moves, Spikes, and Toxic Spikes. Great ability.
- Stone Edge
Stone Edge gets STAB and is your strongest-non-suicidal move. Earthquake partners really well with Rock, and if you're a physical attacker and have access to Earthquake… you'd better have a damn good reason not to be using it. Explosion no longer halves Defence, but it still has 250 base power. Zen Headbutt is another STAB move that really isn't ideal. It can flinch, but it doesn't add too much. Overheat means you can smash Skarmory, Ferrothorn, any physical wall or 4x weak Pokémon really, really hard. It doesn't get STAB, but it has 140 power. It's good enough.
Reflect and Light Screen double your team's defences for 8 turns. Stone Edge hits hard and is your strongest reliable move. Stealth Rock is another set up move that can easily win you games. Earthquake is a great move, and pairs perfectly with Stone Edge. Explosion hits really hard, and means Solrock can do something useful with its final breath. Baton Pass avoids Pursuit and allows you to scout and make the perfect choice to beat the opponent's Pokémon.
Polish Pass (or sweep)
- Rock Polish
Rock Polish doubles your Speed, giving you 478 if you don't use a positive nature. Stone Edge hits hard and is your main move. Earthquake is an amazing move, combos well, hits hard, beautiful. Baton Pass passes Rock Polish to a Pokémon of your choice. Explosion smashes stuff hard and works really well with extra Speed. Overheat does the same thing here as it does on the Choice Band set.
- Trick Room
Trick Room makes slower Pokémon go first, and faster Pokémon go last. It's like a reversal of Speed, except the stats don't actually change. Stone Edge hits nice and hard, Earthquake partners well and does a lot of damage, Explosion is a great last resort, or as a way of removing something very threatening, and Stealth Rock is another support move.
EVs & Natures
Special, Cosmic Power, Magic Coat, Pain Split, Will-O-Wisp
Double & Triple Battle Options
It gets Gravity and Earthquake, which is cute. Rock Slide gets STAB… it's weak to Surf… there's not much for Solrock to do in doubles and triples. It can Trick Room too.
Bulky Waters need removing. Electrics work well as you can avoid Earthquake with Solrock's Levitate. Bulky Grass Pokémon also do very well against Solrock.
With the exception of the choice set, most Solrock will be providing support or setting up so Taunt is a useful Counter (although beware of Magic Coat). Otherwise, Solrock's Special Defense and typing make it exploitable. On a non-Calm Mind/Cosmic Power set, it is easy to sweep with an advantageous Special move. Ghost-types are useful for the simple fact that they deter Solrock from Exploding. Cofagrigus has a high Defence and Special Attack which means it can withstand a blow and in turn defeat Solrock. Its low speed is also useful for battling a Solrock if it has set up a Trick Room.
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