Whimsicott, The Windveiled Pokémon. Like the wind, it can slip through any gap, no matter how small. It leaves balls of white fluff behind. Riding whirlwinds, they appear. These Pokémon sneak through gaps into houses and cause all sorts of mischief.
Whimsicott is awesome. Cute design, incredibly useful, great movepool, really cool ability, it's just great in general. Priority Taunt, priority Encore, priority SubSeed, all good stuff. Light Screen, Tailwind, Memento, Switcheroo, it has so many options! Whimsicott is pretty splashable, as its usefulness works brilliantly in pretty much any team. Need a Pokémon to stop a set up sweep? What about a good lead that stops entry hazards? Something to outstall bulky Pokémon with SubSeed? A surprising Specs set to actually do some damage? Yeah, Whimsicott is great.
Prankster: one of the best new abilities in the game. Priority on attacks that aren't attacks. Taunt, Encore, Leech Seed, Substitute, Switcheroo, Stun Spore, Growth, Grasswhistle, anything that isn't a damaging attack gets +1 priority. That's insane.
The most common Whimsicott set, and arguably the best SubSeeder around. Substitute gets priority can protects you from status attacks and damage. Leech Seed deals damage and gives you recovery, which is always awesome. Taunt stops you from being hit with the very same move, as well as stops entry hazards and Pokémon setting up. Giga Drain stops you from being Taunt bait, but you won't hit very hard. Encore is my favourite move in the last slot as it really makes Whimsicott annoying, and allows you to switch into something using a boosting move, and force them to use it over and over, giving you an opportunity to switch in a counter. U-turn gets you out of there, stops you from being ruined by Taunt, and deals a bit of damage.
- Taunt / Encore / Stun Spore / Leech Seed / Substitute / U-turn / Grass Knot / Giga Drain
I know this looks ridiculous, but there isn't much else I could do. Taunt is great, one of the most useful moves in the game. Stops entry hazards, stop healing, you know the drill. Encore is in the same boat as Taunt, but it can be used on any move to force them to do something they most likely do not want to do. Stun Spore is priority paralysis... that's amazing. Leech Seed and Substitute are as great as always, even without the other. U-turn stops you from being destroyed by Taunt, and allows for damage and scouting. Grass Knot deals damage and if potentially the strongest Grass mvoe you have access to. Giga Drain adds some more healing, which is always welcome.
- SolarBeam / Giga Drain / Grass Knot
Simple. You hit hard and run away. SolarBeam is only worth using on a sun team. Giga Drain adds some nice recovery. Grass Knot is potentially 120 base power, depending on the opponent's weight. Hurricane is 120 base power and helps with Bugs and Grass Pokémon. It also gets an accuracy increase during rain, so Specsicott can be used on a rain team. Shadow Ball is a great special move, and combos well with Hidden Power [Fighting]. Hidden Power [Fire] beats Ferrothorn. Switcheroo can mess up any Pokémon depending on when it is used.
EVs & Natures
Charm, Cotton Guard, Grasswhistle, Growth, Memento, Light Screen, Safeguard, Tailwind, Tickle, Toxic, Trick Room
Double & Triple Battle Options
It's a lot harder to use Whimsicott in multiple Pokémon battles compared to singles. It can't do its job effectively, and multi Pokémon battles are often much faster, given you less time and reason to utilise Whimsicott's disruptive attacks. It has stuff like Tailwind and Safeguard, both of which are useful, but it's hardly going to make it game breaking. It resists Earthquake and Surf which is nice though. You can also use Prankster to set up another Pokémon on your team, such as using Swagger on your own Own Tempo Pokémon or what not.
Whimsicott is perfectly splashable in pretty much any team, but for partners, you without a doubt want to be able to stop Espeon. It destroys Whimsicott. A strong Pursuit user is what you need to ruin Espeon. Other things to watch out for are Thundurus, another Prankster user, which is faster than Whimsicott. Honestly, Whimsicott can be added to any team. It's universally useful. Its purpose is to use Prankster to mess up the opponent, and it can do that regardless of the team it is on. You do want to be able to deal with its counters though.
Heatran resists its STAB and can destroy it with Fire Blast. As mentioned, Thundurus can Taunt Whimsicott faster than Whimsicott can Taunt it, meaning Whimsicott is useless. Ferrothorn won't like being hit with Taunt, but it ruins Whimsitcott with Gyro Ball. Espeon and Xatu are pretty much the best counters possible, due to Magic Bounce. It means Whimsicott can do nothing at all and is forced to switch out. Whimiscott is hardly threatening, to be honest. Yeah, it has priority Taunt and Encore, but it can't really do much outside of Specs and SubSeed. It isn't the best at taking hits, and can be dealt with relatively easily, if you don't let it stall you out. Though it will just get hit with Taunt on the switch in and risks being detroyed by a STAB Grass move, Cloyster's Icicle Spear will really, really hurt Whimsicott, especially as it hits through Substitute. Magic Guard doesn't stop you from being hit with Taunt, but it does stop Leech Seed draining you. Most Grass Pokémon do well against it, as its main source of damage is Leech Seed. Watch out for Hurricane, in case it is running a surprise Specs set. Venusaur, Shaymin, the list of usable Grass types is pretty long. Really, the hardest thing about dealing with Whimsicott is that it gets priority Encore and priority Taunt. Those two moves are what mess me up most of the time, and are what I use to mess the opponent up. Both can lead to a sweep or a complete halt to your opponent's plan. Offensively, Whimsicott is not up there as one of the greats. Switching into it isn't much of an issue. Just make sure you play smart around it, as it is a tricky customer.
Cottonee is arguably better than Whimsicott... arguably. With Evolite, it has higher defences meaning it can take more hits. The Speed and offensive stats are practically pointless considering you have Prankster and few attacking moves. There's a FEAR variation that sort of works. Endeavor/Leech Seed/Toxic with Prankster means you can bring them down to low HP and kill them off next turn with Toxic or Leech Seed. It often results in your own death, but you took a potentially important member down. Taunt or Memento are the best moves in the last slot, though I like Taunt so I can Taunt before I'm Taunted.
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