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Probopass, The Compass Pokémon. It exudes strong magnetism from all over. It controls three small units called Mini-Noses. It freely controls three small units called Mini-Noses using magnetic force. With them, it can attack the foe from three directions. Overview Probopass was a much needed improvement for the third gen Pokémon Nosepass, who, to be quite honest, was awful and forgettable. Although Probopass isn't really good, it is far from bad. Its gargantuan defences allow it to take heavy hits, although the 60 base HP is far from ideal. Its movepool is acceptable. Not incredible, just it has enough tools to work with. Ability
Sturdy: stops any OHKO moves from working. But hey, that's what the OHKO clause is for. Move Sets Wall of moustache
- Earth Power The standard and most effective set Probopass has. It has good type resists and a few good support moves, and a few great attacking moves. Earth Power covers the Steel types you will be wanting to trap. Stealth Rock gives the best residual damage in the game, and Probopass can set it up reliably thanks to its huge defensive stats. Power Gem gives Probopass a reliable STAB attack that also combos well with Earth Power. Another option for a second offensive attack is Thunderbolt, which allows it to be able to deal good damage to Water types. The status move depends on what you want out of Probopass. To stop something bulky that you have difficulty breaking, Toxic is the move for you. However, if you are more worried about offensive Pokémon, you could go with Thunder Wave to put a stop to a major sweep. Expect a university lecture when you put glasses on Probopass
- Power Gem Although Probopass only has a base 75 Special Attack, it can still deal good damage with Choice Specs, especially because of how unpredictable it is. Power Gem is a great move on Probopass. It is fairly strong and reliable, and gains STAB. Earth Power makes a great attacking combination with it, as well as being a good move itself. Hidden Power [Grass] is there solely for any bulk Waters, mainly Water/Grounds though. Explosion gives Probopass a way of dealing with common special walls, but that awful Attack really doesn't give it too much of a bang. Flash Cannon is another STAB move that you could use just to give Probopass some more attacking variety. EVs and Nature:
Wall of moustache
Expect a university lecture when you put glasses on Probopass Other Options
Block, Discharge, Gravity, Magnet Rise, Pain Split, Rest, Sleep Talk Countering Probopass Really not a hard thing to accomplish. Probopass is not scary at all. It can't hit hard and has a limited movepool. Switching in isn't the issue though, its massive defences are. Firstly, Ground and Fighting moves destroy Probopass. It cannot do anything aside from Magnet Rise, and when taking its stupid slow Speed into account, it might not even manage that. Hitmontop, Hitmonlee, Donphan, anything really. Hitmonlee is a particularly good choice due to Limber, which stops Thunder Wave from working. Thanks to awful offensive stats, it can't really do much to stop Pokémon setting up on it either. Slowbro can Calm Mind all day and then finish up with a STAB Surf. To be honest, any remotely bulky Water can switch into Probopass, as long as the half Ground types watch out for Hidden Power [Grass]. I guess Toxic could mess you up, but it isn't that much of an issue. Anything that takes neutral damage from Probopass can take it on well enough. It can at least take its attacks and slowly whittle Probopass down till it faints. Locations in Games
Animé Appearences
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