Grumpig, The Manipulate Pokémon. It uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When it uses its special power, its snorting breath grows labored. When using it's powers it dances bizarrely. This POKéMON's black pearls are valuable as works of art. Its style of dancing became hugely popular overseas. It can gain control over foes by doing odd dance steps. The black pearls on its forehead are precious gems.
A Good Moveset for Grumpig would have to be this:
Strategy Using Grumpig
As with most Calm Mind-Substitute Pokémon the strategy revolves around setting up an invincible Substitute to the point where if a physical sweeper comes into play it'll be OHKOed but no special sweeper can break through the Sub. While the strategy is well known and on Grumpig it's practically a given that this strategy will be used when timed right there isn't much your opponent can do about it. Grumpig can also fill in the role of a special wall, with average HP and above average special defence as well as a handful of special resistances (Psychic and with Thick Fat, Fire and Ice) it can fill the role suitably. It's physical defence leaves a lot to be desired however it's special attack can pack a decent punch and few of the common UU physical sweepers have a resistance to Psychic or enough special defence to shrug it off.
EVs: 140 HP / 176 Spd / 136 SAtk / 56 SDef
336 HP for solid leftover recovery, 250 Special Attack and 297 Special Defence at base prior to Calm Minds and enough speed to outrun Pokémon from the Base Speed 70 Category (such as Magneton, Solrock and Lunatone) who run max speed without a nature boost.
Other Optional Sets
Grumpig @ Choice Band
Less predictable variation of the main set. Trick-Band when used properly will cripple a special sweeper or tank however the risk is a sacrificing versatility and the potential of passing the Choice Band to something that can use it effectively.
Other Optional Moves
Light Screen, Counter, Magic Coat, Taunt, Shadow Ball, Focus Punch, Hidden Power [Dark]. Light Screen helps in sponging special attacks and can be passed by switching but Calm Mind sweeping is usually preferred. Counter can potentially KO a physical sweeper but that hurts Grumpig's ability to sponge special attacks and doesn't go well with it's mediocre speed stat. Magic Coat is just a "fun" move and is hard to use effectively. Taunt is a good move for a stat-up sweeper but not worth sacrificing versatility. Shadow Ball and Focus Punch could be used with Trick in a novelty/surprise set, the low defence of many Psychic's gives Choice Band Shadow Ball some potential and Focus Punch is a powerful enough move to leave a dent even with Grumpig's pitiful attack stat. Hidden Power [Dark] can counter other Psychics who could easily wall you.
Strategy Against Grumpig
It has weak defence and mediocre speed so fast physical sweepers can capitalise once in play. Thunder Wave severely cripples it's ability to sweep and Toxic or Will-o-Wisp will leave it unable to stall. The majority of Dark Types counter it with ease and any Psychic type with appropriate attacks to handle Psychic types provide suitable counters. Most of the fast UU Choice Banders can KO it or close enough.
A good Contest Moveset for Grumpig would have to be this for the Smart Contest best with Calm, Gentle, Careful, Sassy Nature:
Strategy Using Grumpig
If you do the attacks in this following order you should have very few problems; 1st - Calm mind, 2nd - Psychic, 3rd - Calm mind, 4th - Psychic/Shadow ball, 5th - Confuse ray
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