| TM01 | Focus Punch | |  | 20 | 100 | 8 | 8 |
| A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | |  | 5 | 84 | 12 | 8 |
| Attacks with ultrasonic waves. May confuse the foe |
| TM05 | Roar | |  | - | 100 | 14 | - |
| Makes the foe flee to end the battle. |
| TM06 | Toxic | |  | - | 88 | 12 | - |
| Poisons the foe with an intensifying toxin. |
| TM07 | Hail | |  | - | 100 | 13 | - |
| Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 |
| The effectiveness varies with the user. |
| TM13 | Ice Beam | |  | 14 | 84 | 8 | 8 |
| Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | |  | 24 | 67 | 7 | 8 |
| Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | |  | 10 | 86 | 8 | 8 |
| Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | |  | - | 75 | 10 | - |
| Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | |  | - | 100 | 12 | - |
| Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | |  | - | 100 | 16 | - |
| An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | |  | 20 | 78 | 10 | 8 |
| Attacks with a rock-hard tail. May lower DEFENSE. |
| TM26 | Earthquake | |  | 9 | 52 | 10 | 8 |
| A powerful quake, but has no effect on flying foes. |
| TM27 | Return | |  | - | 100 | 12 | 8 |
| An attack that increases in power with friendship. |
| TM28 | Dig | |  | 12 | 100 | 12 | 8 |
| Digs underground the first turn and strikes next turn. |
| TM31 | Brick Break | |  | 14 | 88 | 12 | 8 |
| Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | |  | - | 100 | 17 | - |
| Creates illusory copies to raise evasiveness. |
| TM39 | Rock Tomb | |  | - | 60 | 12 | 8 |
| Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | |  | 14 | 84 | 12 | 8 |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | |  | 14 | 88 | 10 | 8 |
| An attack with effects that vary by location. |
| TM44 | Rest | |  | - | 100 | 8 | - |
| The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | |  | - | 75 | 10 | - |
| Makes the opposite gender less likely to attack. |
| TM52 | Focus Blast | |  | 25 | 80 | 6 | 8 |
| May lower foe's SP.DEF one stage |
| TM55 | Brine | |  | 8 | 88 | 8 | 8 |
| Power doubles if foe's HP is less than half |
| TM56 | Fling | |  | - | 100 | 16 | - |
| Hurls out held item, power depends on held item |
| TM58 | Endure | |  | - | 75 | 17 | - |
| Endures any attack for 1 turn, leaving at least 1HP. |
| TM68 | Giga Impact | |  | 28 | 80 | 4 | 8 |
| User cannot attack next turn |
| TM72 | Avalanche | |  | - | 100 | 12 | - |
| Power doubles if user receives damage first |
| TM74 | Gyro Ball | |  | 1 | 88 | 12 | 8 |
| Power depends on foe's SPEED |
| TM78 | Captivate | |  | - | 100 | 20 | - |
| Lowers opposite gender foe's SP.ATT two stages |
| TM80 | Rock Slide | |  | 5 | 90 | 13 | 8 |
| Large boulders are hurled. May cause flinching. |
| TM82 | Sleep Talk | |  | - | - | 17 | - |
| Uses an own move randomly while asleep. |
| TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 |
| Power and type of move depends on the held berry |
| TM87 | Swagger | |  | - | 100 | 18 | - |
| Confuses the foe, but also sharply raises ATTACK. |
| TM90 | Substitute | |  | - | 100 | 7 | - |
| Creates a decoy using 1/4 of the user's maximum HP. |
| TM91 | Flash Cannon | |  | 15 | 88 | 11 | 8 |
| May lower foe's SP.DEF one stage |