#115 Kangaskhan
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
#115 Almia: R-146
Kangaskhan ガルーラ
Garura
Ability: Early Bird & Scrappy
Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Scrappy: A Ghost-type foe can be hit by Normal-type attacks.
Gender Ratio
Male: 0 % Female: 100 %
Classification Type 1 Type 2 Height Weight
Parent Pokémon
7'03" 176.4 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Normal Crush * 2 Normal

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Mt. Travail - Random 1F-19F
Dungeon
Sky
Easy Mt. Travail - Random 1F-19F
Ranger Shadows of Almia - Unknown (Fought in Chroma Ruins)
Dungeon
Blazing Adventure Squad
- Secret Archipelago 18-29F
Legendary Volcanic Island 1-25F
Dungeon
Stormy Adventure Squad
- Secret Highland 18-29F
Legendary Wetland 1-25F
Dungeon
Light Adventure Squad
- Secret Rockmountain 18-29F
Legendary Mountains 1-13,15-25F

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Comet Punch
345101
The foe is hit with a flurry of punches that strike two to five times in a row.
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
10Tail Whip
-10022-
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
13Bite
790198
The foe is bitten with viciously sharp fangs. It may make the target flinch.
19Mega Punch
1588128
The foe is slugged by a punch thrown with muscle-packed power.
22Rage
-10022-
While this move is in use, it gains attack power each time the user is hit in battle.
25Dizzy Punch
690178
The foe is hit with rhythmically launched punches that may also leave it confused.
31Crunch
1488138
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
34Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
37Outrage
184368
The user rampages and attacks for two to three turns. However, it then becomes confused.
43Double Hit
370138
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
46Sucker Punch
158878
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
49Reversal
263128
An all-out attack that becomes more powerful the less HP the user has.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Stomp
1290178
The foe is stomped with a big foot. It may also make the target flinch.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Focus Energy
-10027-
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
Crush Claw
1590158
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Double-edge
20100128
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Endeavor
-10012-
An attack move that cuts down the foe's HP to equal the user's HP.
Hammer Arm
1880168
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.

<--- #114
Tangela
#116
Horsea
--->

 
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