#144 Articuno
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#144 Almia: R---
Oblivia (Present): R-298
Articuno フリーザー
Freezer
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Gender Ratio
Articuno is Genderless
Classification Type 1 Type 2 Height Weight
Freeze Pokémon
5'07" 122.1 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Ice None Ice

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Easy Mt. Avalanche - Summit
Dungeon
Sky
Very Easy Mt. Avalanche - Summit
Ranger Shadows of Almia - Articuno is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Legendary Wetland 50F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Sophian Island - Mt. Sorbet - Top Boss
Past Not in The Past

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Gust
488198
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Powder Snow
490108
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
8Mist
-10017-
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
15Ice Shard
588168
The user flash freezes chunks of ice and hurls them. This move always goes first.
22Mind Reader
-10012-
The user senses the foe's movements with its mind to ensure its next attack does not miss.
29Ancientpower
1288128
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
36Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
43Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
50Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
57Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
64Tailwind
-10012-
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
71Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
78Sheer Cold
-2012-
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
85Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05Roar
-10014-
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47Steel Wing
1488108
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51Roost
-10014-
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88Pluck
10100158
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02Fly
14100128
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

<--- #143
Snorlax
#145
Zapdos
--->

 
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