#199 Slowking
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 3
#199 Almia: R---
Oblivia (Present): R-268
Oblivia (Past): N-188
Slowking ヤドキング
Yadoking
Ability: Oblivious & Own Tempo
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Royal Pokémon
6'07" 175.3 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Psychic Teleport Psychic
Oblivia Past
Field Ability Pkmn Assist
Psy Power Psychic

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Surrounded Sea - Random B1F-B20F
Miracle Sea - Random -B1F-B18F, DPB1F-DPB4F
Bottomless Sea - Random B1F-B49F
Dungeon
Sky
Very Hard Enclosed Sea - Random B1F-B20F
Miracle Sea - Random -B1F-B18F, DPB1F-DPB4F
Bottomless Sea - Random B1F-B49F
Ranger Shadows of Almia - Slowking is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Fire Mountains 21-28F
Secret Archipelago 21-29F
Dungeon
Stormy Adventure Squad
- Storm Island 21-28F
Secret Highland 21-29F
Dungeon
Light Adventure Squad
- Light Summit 21-28F
Secret Rockmountain 21-29F
Ranger Guardian Signs Present Sophian Island - Oblivia Ruins - Dusknoir Room
Past Dark Temple - Ground-Shaking Dragon Pokémon
Dark Temple - Glowing Roads in the Darkness

Dungeon Time/Darkness Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
6Growl
-10020-
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
11Water Gun
1288178
The foe is blasted with a forceful shot of water.
15Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
20Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
25Headbutt
690178
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
29Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
34Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
39Nasty Plot
-10020-
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
48Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
53Trump Card
110058
The fewer PP this move has, the more power it has for attack.
57Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.

Dungeon Sky Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Power Gem
1288158
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
6Growl
-10020-
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
11Water Gun
1288178
The foe is blasted with a forceful shot of water.
15Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
20Disable
-1009-
For several turns, this move prevents the foe from using the move it last used.
25Headbutt
690178
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
29Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
34Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
39Nasty Plot
-10020-
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
48Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
53Trump Card
110058
The fewer PP this move has, the more power it has for attack.
57Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35Flamethrower
1884128
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast
248898
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
Belly Drum
-10010-
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Stomp
1290178
The foe is stomped with a big foot. It may also make the target flinch.
Mud Sport
-10017-
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
Snore
495168
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Me First
--22-
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Block
-10012-
The user blocks the foe's way with arms spread wide to prevent escape.
Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

<--- #198
Murkrow
#200
Misdreavus
--->

 
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