#225 Delibird
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#225 Almia: R-209
Oblivia (Present): R-256
Oblivia (Past): N-032
PokéPark: P-069
Delibird デリバード
Deribado
Ability: Vital Spirit & Hustle
Vital Spirit: The Pokémon cannot be under the SLEEP condition while having this ability.
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Delivery Pokémon
2'11" 35.3 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Ice Crush * 1 Ice

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Ice Break * 3 Ice
Oblivia Past
Field Ability Pkmn Assist
Break Ice

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Empoleon's Snow Slide 00:50:00

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Blizzard Island - Random 1F-20F
Crevice Cave - Random B1F-B10F, DPB1F-B4F
Mt. Avalanche - Random B1F-B19F
Dungeon
Sky
Easy Blizzard Island - Random 1F-20F
Crevice Cave - Random B1F-B10F, DPB1F-B4F
Mt. Avalanche - Random B1F-B19F
Ranger Shadows of Almia - Hia Valley (Requires Slam * 1 on Tree)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Mystery Marsh 1-12F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Sophian Island - Mt. Sorbet - Mountainside West
Past Forest Temple - A Pokémon Forest in the Way
Fire Temple - Shaken by Aggron's Footsteps!
Ice Temple - Don't Look Back! Run Through the Path
Thunder Temple - Are You for Riolu?
Thunder Temple - Panic at the Perplexing Temple
Dark Temple - Danger! Surrounded by Pokémon!
Light Temple - At Last, Arceus and the Light
PokéPark Wii - Pikachu's Adventure Complete Christmas Tree Sidequest & Answer Quiz Iceberg Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Present
-10019-
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88Pluck
10100158
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02Fly
14100128
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Aurora Beam
1062178
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Splash
-10050-
The user just flops and splashes around to no effect at all...
Rapid Spin
490178
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Ice Ball
1045152
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Ice Shard
588168
The user flash freezes chunks of ice and hurls them. This move always goes first.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.

<--- #224
Octillery
#226
Mantine
--->

 
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