#302 Sableye
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#302 Almia: R-193
Oblivia (Present): R-177
Oblivia (Past): N-218
PokéPark: P-129
Sableye ヤミラミ
Yamirami
Ability: Keen Eye & Stall
Keen Eye: Opponent cannot lower this Pokémon’s accuracy.
Stall: The Pokémon always attacks last.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Darkness Pokémon
1'08" 24.3 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group C

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Dark Cut * 2 Dark

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Dark Slash * 1 Dark
Oblivia Past
Field Ability Pkmn Assist
Slash Dark

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Bastiodon's Block Barrage 2,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Sky Rift - B1F-B15F, DPB1F-B9F
Dungeon
Sky
Easy Sky Fissure - B1F-B15F, DPB1F-B9F
Ranger Shadows of Almia - Chroma Ruins
Hippowdon Temple
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Path to Treasure Mountain B8F-B14F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Mitonga Island - Daybreak Ruins - Main Room Right
Past Light Temple - At Last, Arceus and the Light
PokéPark Wii - Pikachu's Adventure Complete Quiz after unlocking west wing of house Haunted Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Leer
-10027-
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Scratch
690288
Hard, pointed, and sharp claws rake the foe to inflict damage.
4Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
8Night Shade
-888-
The user makes the foe see a mirage. It inflicts damage matching the user's level.
11Astonish
688178
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
15Fury Swipes
541101
The foe is raked with sharp claws or scythes for two to five times in quick succession.
18Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
22Detect
-7512-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25Shadow Sneak
488168
The user extends its shadow and attacks the foe from behind. This move always goes first.
29Knock Off
-10022-
The user slaps down the foe's held item, preventing the item from being used during the battle.
32Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
36Punishment
18888
This attack's power increases the more the foe has powered up with stat changes.
39Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
43Power Gem
1288158
The user attacks with a ray of light that sparkles as if it were made of gemstones.
46Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
50Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
53Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
57Mean Look
-10012-
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-o-wisp
-10017-
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65Shadow Claw
13883030
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab
1488148
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.
Moonlight
-10012-
The user restores its own HP. The amount of HP regained varies with the weather.
Nasty Plot
-10020-
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Flatter
-10017-
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.

<--- #301
Delcatty
#303
Mawile
--->

 
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