#385 Jirachi
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
#385 Almia: R---
PokéPark: P-181
Jirachi ジラーチ
Jirachi
Ability: Serene Grace
Serene Grace: The chances of a move having an effect doubles.
Gender Ratio
Jirachi is Genderless
Classification Type 1 Type 2 Height Weight
Wish Pokémon
1'00" 2.4 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Venusaur's Vine Swing 100m

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Final Maze - 23F
Dungeon
Sky
Very Hard Star Cave Bottom
Ranger Shadows of Almia - Jirachi is not in Pokémon Ranger
Dungeon
Blazing Adventure Squad
- Secret Archipelago 28F
WiiConnect24 Event Only
Dungeon
Stormy Adventure Squad
- Secret Highland 28F
WiiConnect24 Event Only
Dungeon
Light Adventure Squad
- Secret Rockmountain 28F
WiiConnect24 Event Only
PokéPark Wii - Pikachu's Adventure Beat all high scores on Venusaur's Rope Swinging Granite Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Wish
-10015-
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
5Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
10Swift
1010088
Star-shaped rays are shot at the foe. This attack never misses.
15Helping Hand
-10016-
A move that boosts the power of the ally's attack in a Double Battle.
20Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
25Refresh
-10017-
The user rests to cure itself of a poisoning, burn, or paralysis.
30Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
35Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
40Double-edge
20100128
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
45Gravity
-1005-
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
50Healing Wish
-10016-
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
55Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
60Cosmic Power
-10014-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
65Last Resort
138078
This move can be used only after the user has used all the other moves it knows in the battle.
70Doom Desire
-10011-
Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76Stealth Rock
-10020-
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon
1588118
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

<--- #384
Rayquaza
#386
Deoxys
--->

 
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