#422 Shellos
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#422 Almia: R-037
Oblivia (Present): R-086
Shellos カラナクシ
Karanakushi
Ability: Sticky Hold & Storm Drain
Sticky Hold: This Pokémon’s item cannot be taken.
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Sea Slug Pokémon
1'00" 13.9 lbs
Evolution Chain
--Lv. 30-->
--Lv. 30-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group E

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Water Soak * 1 Water

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Water Water * 2 Water

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Drenched Bluff - B1F-B6F (West Form)
Beach Cave - B1F-B4F (East Form)
Dungeon
Sky
Easy Drenched Bluff - B1F-B6F (West Form)
Beach Cave - B1F-B4F (East Form)
Ranger Shadows of Almia - Vientown Beach
Marine Cave
Dungeon
Blazing Adventure Squad
- Secret Archipelago 1,4-5,8-9F
Secret Archipelago 2-3,6-7,10F
Dungeon
Stormy Adventure Squad
- Secret Highland 1,4-5,8-9F
Secret Highland 2-3,6-7,10F
Dungeon
Light Adventure Squad
- Secret Rockmountain 1,4-5,8-9F
Secret Rockmountain 2-3,6-7,10F
Ranger Guardian Signs Present Renbow Island - Curl Bay
Past Not in The Past

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Mud-slap
484168
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
2Mud Sport
-10017-
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
4Harden
-10016-
The user stiffens all the muscles in its body to raise its Defense stat.
7Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
11Mud Bomb
1288108
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
16Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
22Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
29Body Slam
1285178
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
37Muddy Water
1884108
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
46Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail
-10013-
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55Brine
88888
If the foe's HP is down to about half, this attack will hit with double the power.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Counter
8100178
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mirror Coat
-10015-
A retaliation move that counters any special attack, inflicting double the damage taken.
Stockpile
-10017-
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow
-10015-
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up
2088128
The power stored using the move Stockpile is released at once in an attack.
Yawn
-10017-
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Memento
-10015-
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Curse
1010017-
A move that works differently for the Ghost type than for all the other types.
Amnesia
-10022-
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Fissure
-2010-
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

<--- #421
Cherrim
#423
Gastrodon
--->

 
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