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Mystery Dungeon 2 Info
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Body Size
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IQ Group
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Group E
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Ranger Shadows of Almia Info
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Type Group
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Field Ability
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Pkmn Assist
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Water
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Soak * 2
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Water
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Ranger Guardian Signs Info
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Oblivia Present
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Type Group
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Field Ability
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Pkmn Assist
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Water
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Water * 3 |
Water
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Location
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Game
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Get Rate
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Obtainable Location
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Dungeon Time & Darkness
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Easy
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Brine Cave B1F-B9F, DPB1F (West Form) Craggy Coast - B6F-B9F (East Form) Small Path - B1F-B5F (East Form)
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Dungeon Sky
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Easy
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Brine Cave B1F-B9F, DPB1F (West Form) Craggy Coast - B6F-B9F (East Form) Small Path - B1F-B5F (East Form)
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Ranger Shadows of Almia
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Marine Cave Volcano Cave |
Dungeon Blazing Adventure Squad
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Secret Archipelago 18,21-22,25-26,29F Secret Archipelago 19-20,23-24,27-28F Legendary Volcanic Island 1,3,5,7,9,11,13,15,17,19,21,23,25F Legendary Volcanic Island 2,4,6,8,10,12,14,16,18,20,22,24F |
Dungeon Stormy Adventure Squad
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Secret Highland 18,21-22,25-26,29F Secret Highland 19-20,23-24,27-28F Legendary Wetland 1,3,5,7,9,11,13,17,19,21,23,25F Legendary Wetland 2,4,6,8,10,12,14,16,18,20,22,24F |
Dungeon Light Adventure Squad
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Secret Rockmountain 18,21-22,25-26,29F Secret Rockmountain 19-20,23-24,27-28F Legendary Mountains 1,3,5,7,9,11,13,15,17,19,21,23,25F Legendary Mountains 2,4,6,8,10,12,14,16,18,20,22,24F |
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Ranger Guardian Signs
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Present
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Faldera Island - Faldera Volcano - Hot Springs |
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Past
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Not in The Past |
| Dungeon Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| — | Mud-slap | |  | 4 | 84 | 16 | 8 | | Inflicts damage on the target. It also reduces the target's accuracy by 1 level. | | — | Mud Sport | |  | - | 100 | 17 | - | | Changes the dungeon floor's status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves. | | — | Harden | |  | - | 100 | 16 | - | | Boosts the user's Defense by 1 level. | | — | Water Pulse | |  | 5 | 84 | 12 | 8 | | Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status. | | 2 | Mud Sport | |  | - | 100 | 17 | - | | Changes the dungeon floor's status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves. | | 4 | Harden | |  | - | 100 | 16 | - | | Boosts the user's Defense by 1 level. | | 7 | Water Pulse | |  | 5 | 84 | 12 | 8 | | Inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status. | | 11 | Mud Bomb | |  | 12 | 88 | 10 | 8 | | Inflicts damage on the target. It may also reduce the target's accuracy by 1 level. | | 16 | Hidden Power | |  | 217 | 88 | 12 | 8 | | Inflicts damage on the target. The move's type and power change with the dungeon. | | 22 | Rain Dance | |  | - | 100 | 12 | - | | Changes the floor's weather to a Rain condition. | | 29 | Body Slam | |  | 12 | 85 | 17 | 8 | | Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action. | | 41 | Muddy Water | |  | 18 | 84 | 10 | 8 | | Inflicts damage on the target. It may also reduce the target's accuracy by 1 level. | | 54 | Recover | |  | - | 100 | 12 | - | | Restores the user's HP by half its maximum HP. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| TM03 | Water Pulse | |  | 5 | 84 | 12 | 8 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM06 | Toxic | |  | - | 88 | 12 | - | | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 | Hail | |  | - | 100 | 13 | - | | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 | | A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 | Ice Beam | |  | 14 | 84 | 8 | 8 | | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 | Blizzard | |  | 24 | 67 | 7 | 8 | | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM15 | Hyper Beam | |  | 10 | 86 | 8 | 8 | | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 | Protect | |  | - | 75 | 10 | - | | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 | Rain Dance | |  | - | 100 | 12 | - | | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 | Frustration | |  | - | 100 | 16 | - | | A full-power attack that grows more powerful the less the user likes its Trainer. | | TM26 | Earthquake | |  | 9 | 52 | 10 | 8 | | The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 | Return | |  | - | 100 | 12 | 8 | | A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 | Dig | |  | 12 | 100 | 12 | 8 | | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM32 | Double Team | |  | - | 100 | 17 | - | | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM36 | Sludge Bomb | |  | 18 | 80 | 10 | 8 | | The user attacks by hurling filthy sludge at the foe. It may also poison the target. | | TM37 | Sandstorm | |  | - | 100 | 14 | - | | A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | | TM39 | Rock Tomb | |  | - | 60 | 12 | 8 | | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | | TM42 | Facade | |  | 14 | 84 | 12 | 8 | | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 | Secret Power | |  | 14 | 88 | 10 | 8 | | The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 | Rest | |  | - | 100 | 8 | - | | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 | Attract | |  | - | 75 | 10 | - | | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM55 | Brine | |  | 8 | 88 | 8 | 8 | | If the foe's HP is down to about half, this attack will hit with double the power. | | TM58 | Endure | |  | - | 75 | 17 | - | | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM68 | Giga Impact | |  | 28 | 80 | 4 | 8 | | The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM70 | Flash | |  | - | 100 | 24 | - | | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | | TM71 | Stone Edge | |  | 21 | 80 | 7 | 30 | | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | | TM78 | Captivate | |  | - | 100 | 20 | - | | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM80 | Rock Slide | |  | 5 | 90 | 13 | 8 | | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | | TM82 | Sleep Talk | |  | - | - | 17 | - | | While it is asleep, the user randomly uses one of the moves it knows. | | TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 | | The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 | Swagger | |  | - | 100 | 18 | - | | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 | Substitute | |  | - | 100 | 7 | - | | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Possible Egg Moves |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Critical Rate |
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| Counter | |  | 8 | 100 | 17 | 8 | | Gives the user the Counter status. It returns damage from certain types of moves or a regular attack back to the attacking enemy. | | Mirror Coat | |  | - | 100 | 15 | - | | Gives the user a Mirror Coat status, which reflects the damage from specific types of direct moves back at an enemy. | | Stockpile | |  | - | 100 | 17 | - | | Boosts the user's Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times. | | Swallow | |  | - | 100 | 15 | - | | Restores the user's HP. The amount depends on how many times Stockpile was used in advance. | | Spit Up | |  | 20 | 88 | 12 | 8 | | Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance. | | Yawn | |  | - | 100 | 17 | - | | Afflicts the targeted enemy with a Yawning status condition. A Pokémon with the Yawning status falls asleep sometime later. | | Memento | |  | - | 100 | 15 | - | | Greatly reduces the Attack and Special Attack of all enemies in the room by 2 levels. It also cuts the user's HP to 1, then warps the user to a different tile on the floor. | | Curse | |  | 10 | 100 | 17 | - | | Boosts the user's Attack and Defense by 1 level but also reduces Movement Speed by 1 level. If this move is used by a Ghost-type Pokémon, it afflicts the target with a Cursed status condition but halves the user's HP. | | Amnesia | |  | - | 100 | 22 | - | | Boosts the user's Special Defense by 2 levels. | | Fissure | |  | - | 20 | 10 | - | | Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy. |
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