#436 Bronzor
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#436 Almia: R-248
Oblivia (Present): R-184
Oblivia (Past): N-176
PokéPark: P-152
Bronzor ドーミラー
Doomiraa
Ability: Levitate & Heatproof
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Heatproof: Damage from Fire-type moves and BURN is halved.
Gender Ratio
Bronzor is Genderless
Classification Type 1 Type 2 Height Weight
Bronze Pokémon
1'08" 133.4 lbs
Evolution Chain
--Lv. 33-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group E

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Steel Crush * 1 Steel

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Steel Psy Power * 1 Steel
Oblivia Past
Field Ability Pkmn Assist
Psy Power Steel

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Temporal Tower - 1F-13F - Cannot be recruited
Sky Rift - B7F-B12F
Dungeon
Sky
Easy Temporal Tower - 1F-13F - Cannot be recruited
Sky Fissure - B7F-B12F
Ranger Shadows of Almia - Hippowdon Temple
Dungeon
Blazing Adventure Squad
- Chocolate Mountain 11F-19F
Final Mountain 14-17F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Mitonga Island - Daybreak Ruins - Light Room
Past Thunder Temple - Are You for Riolu?
Thunder Temple - A Shock Everywhere You Turn
PokéPark Wii - Pikachu's Adventure Talk to after obtaining Bronzor Granite Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
7Hypnosis
158813-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
12Imprison
-10015-
If the foe knows any move also known by the user, the foe is prevented from using it.
14Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
19Extrasensory
1688128
The user attacks with an odd, unseeable power. It may also make the foe flinch.
26Iron Defense
-10016-
The user hardens its body's surface like iron, sharply raising its Defense stat.
30Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
35Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
37Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
41Faint Attack
610088
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
49Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
52Heal Block
-10016-
The user prevents the foe from using any HP-recovery moves for five turns.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66Payback
-100168
If the user can use this attack after the foe attacks, its power is doubled.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM69Rock Polish
-10022-
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76Stealth Rock
-10020-
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon
1588118
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

<--- #435
Skuntank
#437
Bronzong
--->

 
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