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 #488 Cresselia
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
#488 Almia: R-254
Cresselia クレセリア
Kureseria
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Gender Ratio
Male: 0 % Female: 100 %
Classification Type 1 Type 2 Height Weight
Lunar Pokémon
4'11" 188.7 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group H

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Psychic None Psychic

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Always
Dungeon
Sky
Always Sharpedo Rock
Ranger Shadows of Almia - None (Fight as Boss in Hippowdon Temple
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Wave Seas 12F
Requires Secret Slab or Enigma Part

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
11Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
20Mist
-10017-
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
29Aurora Beam
1062178
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
38Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
47Slash
14881130
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
57Moonlight
-10012-
The user restores its own HP. The amount of HP regained varies with the weather.
66Psycho Cut
10881430
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
75Psycho Shift
-10010-
Using its psychic power of suggestion, the user transfers its status problems to the target.
84Lunar Dance
-10012-
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
93Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

<--- #487
Giratina
#489
Phione
--->

 
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