#121 Starmie
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#121 R-113 Starmie スターミー
Starmie
Ability: Illuminate & Natural Cure
Illuminate: When Starmie is in the first party slot, Wild Pokémon appearances are more frequent
Natural Cure: Status Conditions are healed when withdrawn from Battle
Classification Type 1 Type 2 Height Weight
Mysterious Pokémon
3'07" 176.0 lbs
Evolution Chain
--WaterStone-->

Mystery Dungeon 1 Info
Body Size Friend Area
Bountiful Sea

Ranger Info
Type Group Field Ability Pkmn Assist
Water None Psychic

Location
Game Get Rate Obtainable Location
Trozei Rare Secret Storage 13
Mr. Who's Den
Dungeon Impossible Evolve Starmie
Ranger - Saffra Sea (Sea Capture Challenge)

Dungeon Level Up
LevelAttack NameTypeDescription
Water Gun
Squirts water to attack the foe.
Rapid Spin
Spins the body at high speed to strike the foe.
Recover
Recovers up to half the user's maximum HP.
Swift
Sprays star-shaped rays that never miss.
33Confuse Ray
A sinister ray that confuses the foe.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM03Water Pulse
Attacks with ultrasonic waves. May confuse the foe
TM06Toxic
Poisons the foe with an intensifying toxin.
TM07Hail
Summons a hailstorm that strikes every turn.
TM10Hidden Power
The effectiveness varies with the user.
TM13Ice Beam
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
Hits the foe with an icy storm that may freeze it.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM27Return
An attack that increases in power with friendship.
TM29Psychic
A powerful psychic attack that may lower SP. DEF.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM48Skill Swap
The user swaps special abilities with the target.
HM03Surf
Creates a huge wave, then crashes it down on the foe.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
HM07Waterfall
Charges the foe with speed to climb waterfalls.
HM08Dive
Dives underwater the first turn and strikes next turn.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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