#122 Mr. Mime
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#122 R-092 Mr. Mime バリヤード
Barrierd
Ability: Soundproof
Mr. Mime is unaffected by Sound moves
Classification Type 1 Type 2 Height Weight
Barrier Pokémon
4'03" 120.1 lbs
Evolution Chain

Mystery Dungeon 1 Info
Body Size Friend Area
Decripit Lab

Ranger Info
Type Group Field Ability Pkmn Assist
Psychic None Psychic

Location
Game Get Rate Obtainable Location
Trozei Rare Secret Storage 7
Trozei Battle
Mr. Who's Den
Dungeon 7.4 % Buried Relic 50F-69F
Solar Cave 7F-12F
Ranger - Night Duty Factory

Dungeon Level Up
LevelAttack NameTypeDescription
Barrier
Creates a barrier that sharply raises DEFENSE.
5Confusion
A psychic attack that may cause confusion.
8Substitute
Creates a decoy using 1/4 of the user's maximum HP.
12Meditate
Meditates in a peaceful fashion to raise ATTACK.
15Doubleslap
Repeatedly slaps the foe 2 to 5 times.
19Light Screen
Creates a wall of light that lowers SP. ATK damage.
19Reflect
Creates a wall of light that weakens physical attacks.
22Magical Leaf
Attacks with a strange leaf that cannot be evaded.
26Encore
Makes the foe repeat its last move over 2 to 6 turns.
29Psybeam
Fires a peculiar ray that may confuse the foe.
33Recycle
Recycles a used item for one more use.
36Trick
Tricks the foe into trading held items.
40Role Play
Mimics the target and copies its special ability.
43Psychic
A powerful psychic attack that may lower SP. DEF.
47Baton Pass
Switches out the user while keeping effects in play.
50Safeguard
A mystical force prevents all status problems.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM01Focus Punch
A powerful loyalty attack. The user flinches if hit.
TM04Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
Taunts the foe into only using attack moves.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
A mystical force prevents all status problems.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM22Solarbeam
Absorbs light in one turn, then attacks next turn.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM27Return
An attack that increases in power with friendship.
TM29Psychic
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
TM31Brick Break
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
A fast and unavoidable electric attack.
TM41Torment
Torments the foe and stops successive use of a move.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM46Thief
While attacking, it may steal the foe's held item.
TM48Skill Swap
The user swaps special abilities with the target.
TM49Snatch
Steals the effects of the move the foe uses next.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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