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 #297 Hariyama
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#297 R-084 Hariyama ハリテヤマ
Hariteyama
Ability: Thick Fat & Guts
Thick Fat: Fire & Ice Type moves do 50% Damage on Hariyama
Guts: When Hariyama is inflicted with a status condition, it's attack is raised by 50%
Classification Type 1 Type 2 Height Weight
Arm Thrust Pokémon
7'07" 559.5 lbs
Evolution Chain
--Lv. 24-->

Mystery Dungeon 1 Info
Body Size Friend Area
Mt. Discipline

Ranger Info
Type Group Field Ability Pkmn Assist
Fighting Break x 3 Fighting

Location
Game Get Rate Obtainable Location
Trozei Rare Endless Level 28
Pair Trozei
Forever Level 77
Mr. Who's Den
Dungeon Impossible Evolve Makuhita
Ranger - Croca Tunnel

Dungeon Level Up
LevelAttack NameTypeDescription
Tackle
Charges the foe with a full- body tackle.
Focus Energy
Focuses power to raise the critical-hit ratio.
Sand-attack
Reduces the foe's accuracy by hurling sand in its face.
Arm Thrust
Straight-arm punches that strike the foe 2 to 5 times.
4Sand-attack
Reduces the foe's accuracy by hurling sand in its face.
10Arm Thrust
Straight-arm punches that strike the foe 2 to 5 times.
13Vital Throw
Makes the user's move last, but it never misses.
19Fake Out
A 1st-turn, 1st-strike move that causes flinching.
22Whirlwind
Blows away the foe with wind and ends the battle.
29Knock Off
Knocks down the foe's held item to prevent its use.
33Smellingsalt
Powerful against paralyzed foes, but also heals them.
40Belly Drum
Maximizes ATTACK while sacrificing HP.
44Endure
Endures any attack for 1 turn, leaving at least 1HP.
51Seismic Toss
Inflicts damage identical to the user's level.
55Reversal
Inflicts more damage when the user's HP is down.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM01Focus Punch
A powerful loyalty attack. The user flinches if hit.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM08Bulk Up
Bulks up the body to boost both ATTACK and DEFENSE.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM26Earthquake
A powerful quake, but has no effect on flying foes.
TM27Return
An attack that increases in power with friendship.
TM28Dig
Digs underground the first turn and strikes next turn.
TM31Brick Break
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM39Rock Tomb
Stops the foe from moving with rocks and cuts SPEED.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
HM03Surf
Creates a huge wave, then crashes it down on the foe.
HM04Strength
Builds enormous power, then slams the foe.
HM06Rock Smash
A rock-crushing attack that may lower DEFENSE.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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