#308 Medicham
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#308 R-086 Medicham チャーレム
Charem
Ability: Pure Power
Medicham's Attack is Doubled
Classification Type 1 Type 2 Height Weight
Meditate Pokémon
4'03" 69.4 lbs
Evolution Chain
--Lv. 37-->

Mystery Dungeon 1 Info
Body Size Friend Area
Mt. Discipline

Ranger Info
Type Group Field Ability Pkmn Assist
Psychic Break x 2 Fighting

Location
Game Get Rate Obtainable Location
Trozei Rare Endless Level 16
Endless Level 35
Forever Level 65
Mr. Who's Den
Dungeon Impossible Evolve Meditite
Ranger - Panulla Cave
Fiore Temple

Dungeon Level Up
LevelAttack NameTypeDescription
Fire Punch
A fiery punch that may burn the foe.
Thunderpunch
An electrified punch that may paralyze the foe.
Ice Punch
An icy punch that may freeze the foe.
Bide
Endures attack for 2 turns to retaliate double.
Meditate
Meditates in a peaceful fashion to raise ATTACK.
Confusion
A psychic attack that may cause confusion.
Detect
Evades attack, but may fail if used in succession.
4Meditate
Meditates in a peaceful fashion to raise ATTACK.
9Confusion
A psychic attack that may cause confusion.
12Detect
Evades attack, but may fail if used in succession.
17Hidden Power
The effectiveness varies with the user.
20Swagger
Confuses the foe, but also sharply raises ATTACK.
25Mind Reader
Senses the foe's action to ensure the next move's hit.
28Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
33Hi Jump Kick
A jumping knee kick. If it misses, the user is hurt.
36Psych Up
Copies the foe's effect(s) and gives to the user.
47Reversal
Inflicts more damage when the user's HP is down.
56Recover
Recovers up to half the user's maximum HP.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM01Focus Punch
A powerful loyalty attack. The user flinches if hit.
TM04Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM08Bulk Up
Bulks up the body to boost both ATTACK and DEFENSE.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM27Return
An attack that increases in power with friendship.
TM29Psychic
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
TM31Brick Break
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM39Rock Tomb
Stops the foe from moving with rocks and cuts SPEED.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
HM04Strength
Builds enormous power, then slams the foe.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
HM06Rock Smash
A rock-crushing attack that may lower DEFENSE.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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