#190 Aipom

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Aipom
Japan: Eipam
エイパム
French: Capumain
German: Griffel
Korean: 에이팜
National: #190
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #063
Hisui: #078
Male :50.2%
Female :49.8%
Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Long Tail Pokémon 2'07"
0.8m
25.4lbs
11.5kg
455,120
Abilities: Run Away - Pickup - Skill Link (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability:
Skill Link: Moves that attack 2-5 times always hit 5 times.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
800,000 Points
Fast
50 1 Speed Point(s)
Aipom can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Aipom Level up while knowing  Double Hit Ambipom
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Brilliant Diamond Route 205, Route 206, Route 207, Route 208, Route 209, Route 210, Route 211, Route 212, Route 213, Route 214, Route 215, Route 218, Route 221, Route 222, Valley Windworks, Fuego Ironworks, Eterna Forest, Floaroma Meadow, Grand UndergroundDetails
Shining Pearl Route 205, Route 206, Route 207, Route 208, Route 209, Route 210, Route 211, Route 212, Route 213, Route 214, Route 215, Route 218, Route 221, Route 222, Valley Windworks, Fuego Ironworks, Eterna Forest, Floaroma Meadow, Grand UndergroundDetails
Legends: Arceus Obsidian Fieldlands: Ramanas Island
Cobalt Coastlands: Aipom Hill, Hideaway Bay
Alabaster Icelands: Whiteout Valley, Glacier Terrace, Snowfall Hot Spring, Heart's Crag
Trainer Locations  Details
Flavor Text
Brilliant Diamond It uses its tail to pluck fruits that are out of reach. Its tail is more adept than its real hands.
Shining Pearl It lives atop giant trees. It wraps its tail around a branch so it won't fall off while asleep.
Legends: Arceus This treetop dweller possesses a tail as dexterous as a hand. Ancient writings describe this Pokémon as a one-armed oddity.



Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
4 Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
Sand is hurled in the target's face, reducing the target's accuracy.
8 Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
11 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
15 Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
18 Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 --
The target is raked with sharp claws or scythes quickly two to five times in a row.
22 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
25 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
29 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
32 Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 10 --
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
36 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
39 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
43 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM10 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Screech Screech - Normal-type Screech: Other Move -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Agility Agility - Psychic-type Agility: Other Move -- 101 30 -- Details
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Spite Spite - Ghost-type Spite: Other Move -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Slam Slam - Normal-type Slam: Physical Move 80 75 20 -- Details
The target is slammed with a long tail, vines, or the like to inflict damage.
Beat Up Beat Up - Dark-type Beat Up: Physical Move ?? 100 10 -- Details
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Covet Covet - Normal-type Covet: Physical Move 60 100 25 -- Details
The user endearingly approaches the target, then steals the target's held item.
Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30 Details
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 -- Details
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.
Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 15 -- Details
The user protects itself and its allies from priority moves.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 360 55 70 55 40 55 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 67 - 109 54 - 96 40 - 82 54 - 96 81 - 123
Lv. 100 220 - 314 130 - 215 103 - 188 76 - 161 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 75 - 122 60 - 107 45 - 92 60 - 107 90 - 137
Lv. 100 220 - 314 145 - 239 115 - 209 85 - 179 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 82 - 134 66 - 117 49 - 101 66 - 117 99 - 150
Lv. 100 220 - 314 159 - 262 126 - 229 93 - 196 126 - 229 192 - 295




Attacks

Level UpMove ShopResearch Tasks

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %

Standard
Mastery10
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 20 --
The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.

Standard6
Mastery15
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats.

Standard11
Mastery20
Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at the target. This attack never misses.

Standard18
Mastery28
Mud Bomb Mud Bomb - Ground-type Mud Bomb: Special Move 65 85 15 --
The user launches a hard-packed mud ball to inflict damage. Incoming moves also become more likely to miss.

Standard25
Mastery35
Double Hit Double Hit - Normal-type Double Hit: Other Move -- 101 10 --
The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.

Standard34
Mastery45
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 5 20
The target is slammed with a steel-hard tail. This may also lower the target's defensive stats.

Standard43
Mastery54
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 100 100 5 --
A reckless, life-risking tackle in which the user rushes the target. This also damages the user.

Move Shop Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Rock SmashRock Smash - Fighting-typeRock Smash: Physical Move401002050
The user attacks with a punch. This may also lower the target's defensive stats.
Aerial AceAerial Ace - Flying-typeAerial Ace: Physical Move6010120--
The user confounds the target with speed, then slashes. This attack never misses.
SwiftSwift - Normal-typeSwift: Special Move6010120--
Star-shaped rays are shot at the target. This attack never misses.
RestRest - Psychic-typeRest: Other Move--10110--
The user restores its own HP but also becomes drowsy.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001030
The target is punched with a fiery fist. This may also leave the target with a burn.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001030
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001030
The target is punched with an icy fist. This may also leave the target with frostbite.
Shadow ClawShadow Claw - Ghost-typeShadow Claw: Physical Move7010015--
The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move10075520
The target is slammed with a steel-hard tail. This may also lower the target's defensive stats.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move6010120--
The user attacks the target with a pulsing blast of water. This attack never misses.
Shadow BallShadow Ball - Ghost-typeShadow Ball: Special Move801001020
The user hurls a shadowy blob at the target to deal damage. This may also lower the target's defensive stats.
ThunderboltThunderbolt - Electric-typeThunderbolt: Special Move801001020
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.


Research Tasks

Number caught 1 3 6 12 25
Number defeated 1 3 6 12 25
Number of you've defeated with Fighting-type moves 1 2 5 10 20
Times you have seen it use Double Hit 1 3 6 12 25
Times you've given it food 1 2 4 6 8
Number you've seen leap out of trees 1 2 4 10 15
Number of different forms you've obtained 2        
Number you've evolved 1        




Stats


Click here for full details
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 360 55 70 55 40 55 85
Lv. 50 Max Stats
Hindering Nature
Effort Level 0 153 103 85 67 85 121
Effort Level 5 177 130 109 87 109 151
Effort Level 10 227 187 159 130 159 213
Lv. 50 Max Stats
Neutral Nature
Effort Level 0 153 113 93 73 93 133
Effort Level 5 177 140 117 93 117 163
Effort Level 10 227 197 167 136 167 225
Lv. 50 Max Stats
Beneficial Nature
Effort Level 0 153 122 100 78 100 144
Effort Level 5 177 149 124 98 124 174
Effort Level 10 227 206 174 141 174 236
Lv. 100 Max Stats
Hindering Nature
Effort Level 0 250 166 139 112 139 193
Effort Level 5 274 193 163 132 163 223
Effort Level 10 324 250 213 175 213 285
Lv. 100 Max Stats
Neutral Nature
Effort Level 0 250 180 150 120 150 210
Effort Level 5 274 207 174 140 174 240
Effort Level 10 324 264 224 183 224 302
Lv. 100 Max Stats
Beneficial Nature
Effort Level 0 250 194 161 128 161 227
Effort Level 5 274 221 185 148 185 257
Effort Level 10 324 278 235 191 235 319

<--- Jumpluff #189
Jumpluff
#191
Sunkern
Sunkern --->