#856 Hatenna

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Hatenna Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Hatenna
Japan: Miburimu
ミブリム
French: Bibichut
German: Brimova
Korean: 몸지브림
National: #856
Galar: #241
Isle of Armor: #---
Crown Tundra: #040
Sinnoh: #---
Hisui: #---
Male :0%
Female :100%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Calm Pokémon 1'04"
0.4m
7.5lbs
3.4kg
2352,560 (SWSH)
5,120 (BDSP)
Abilities: Healer - Anticipation - Magic Bounce (Hidden Ability)
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability:
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,250,000 Points
Slow
50 1 Sp. Attack Point(s)
Hatenna can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Hatenna Level HattremLevel HattereneGigantamaxGigantamax Hatterene

Locations

- In-Depth Details
Sword Hammerlocke Hills, Motostoke Outskirts, Stony Wilderness
Max Raid Battles: Bridge Field, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins
Details
Shield Hammerlocke Hills, Motostoke Outskirts, Stony Wilderness
Max Raid Battles: Bridge Field, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins
Details
Crown Tundra Sword Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake
Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake
Details
Shield Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake
Max Raid Battles: Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake
Details
Trainer Locations  Details
Flavor Text
Sword Via the protrusion on its head, it senses other creatures' emotions. If you don't have a calm disposition, it will never warm up to you.
Shield If this Pokémon senses a strong emotion, it will run away as fast as it can. It prefers areas without people.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
5 Life Dew Life Dew - Water-type Life Dew: Other Move -- 101 10 --
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
10 Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
15 Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- 101 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
20 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
25 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
30 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
35 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
45 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM10 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 --
The user scatters curious leaves that chase the target. This attack never misses.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM28 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR29 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR58 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Aromatic Mist Aromatic Mist - Fairy-type Aromatic Mist: Other Move -- 101 20 -- Details
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100 Details
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
After You After You - Normal-type After You: Other Move -- 101 15 -- Details
The user helps the target and makes it use its move right after the user.
Quash Quash - Dark-type Quash: Other Move -- 100 15 -- Details
The user suppresses the target and makes its move go last.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flare Max Flare - Fire-type Special Move 130 101 10 --
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Lightning Max Lightning - Electric-type Physical Move 90 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 120(Phy)/110(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Starfall Max Starfall - Fairy-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Special Move 130 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Special Move 130 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 130 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 265 42 30 45 56 53 39
Max Stats
Hindering Nature
Lv. 50 102 - 149 31 - 73 45 - 87 54 - 97 52 - 94 39 - 81
Lv. 100 194 - 288 58 - 143 85 - 170 105 - 189 99 - 184 74 - 159
Max Stats
Neutral Nature
Lv. 50 102 - 149 35 - 82 50 - 97 61 - 108 58 - 105 44 - 91
Lv. 100 194 - 288 65 - 159 95 - 189 117 - 211 111 - 205 83 - 177
Max Stats
Beneficial Nature
Lv. 50 102 - 149 38 - 90 55 - 106 67 - 118 63 - 115 48 - 100
Lv. 100 194 - 288 71 - 174 104 - 207 128 - 232 122 - 225 91 - 194
42
30
45
39
53
56

<--- Polteageist #855
Polteageist
#857
Hattrem
Hattrem --->